User talk:HH LEADER/Guild Wars 2 suggestions/Allow moral choices in character development
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Attribution[edit]
This suggestion contains text from this article here. Prior to the merge, the sole editor of the source article was User:67.80.58.92. (Terra Xin 04:22, 6 September 2008 (UTC))
- Hi Terra Xin. Please note that when you did the merge you did not notice the important difference in the proposed approach. In my version character cannot 'undo' their choice or travel from good to bad and vice versa and in the other version they could. You put 'in why it may not work' section an information that makes no sense in context of proposal. You also removed many very important details of implementation the idea with your merge. Evidently you have not read the comment that similar idea already exists and it is called 'Alignment' but the differences were highlighted. After your merge the idea sounds neither of those you merged. If you continue on this path you also have to merge the 'Alignment' article, or better yet, remove all 3 and put your understanding instead. You seem to be unaware of the fact that many ideas are interconnected and they evolve by making reference to each other. You may seem to think different because you removed a link to another article called 'Character Guild Allegiance' and if you would take the time to read it you may understand why the link was provided or, alternatively, if you continue on your path you'll have to remove all the cross reference links in the proposals to be consistent.
- Can you explain why instead of merging the articles the way you did you would not put your comments in both expressing your opinion? RPG is not an original idea per se to be frank. I am sure ArenaNet had this idea all along by itself. It is not important at all who said first let's do RPG in GW. Not at all. What is important are details how different people want to play it.
- You seem to be radical in your edits. For instance, you have coompletely removed my suggestion "Guilds in GW2 must be a focal point of the game due to a persistent Universe" considering it an advertisement because it included links and haven't answered to my question where this idea should belong when I asked you on your talk page.--HH LEADER talk 18:45, 9 September 2008 (UTC)
neutral=[edit]
all i have to say is that if there is a possibility of moral choice, please make a path for the people who wish to be neither good nor evil. wouldn't have to different that much from either side, but more of portray the character as a mercenary unsigned