Preparation
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Preparation | |
---|---|
Number of skills | 18 |
Elite skills | 5 |
Supertype | Skill |
Subtype | None |
A preparation is a Ranger skill type. Preparations generally alter bow attacks, allowing the fired arrows to cause additional effects.
- Only one preparation can be active at a time. Activating another preparation will override the previous one.
- Preparations generally take 2 seconds to activate and have no aftercast delay.
- A preparation cannot be removed by foes.
- Apply Poison is the only preparation that affects all weapons. Trapper's Focus affects only traps.
- A Scout's Insignia gives +10 armor while using preparations.
List of preparations[edit]
Icon | Name | Description | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|
Apply Poison | Preparation. (24 seconds.) Your physical attacks inflict Poisoned condition (3...13...15 seconds). | 15 | 2 | 12 | Wilderness Survival | Core | |||
Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Wilderness Survival | Nightfall | |||
Choking Gas | Preparation. (1...10...12 seconds.) +1...7...8 damage. Spreads Choking Gas to foes adjacent to target. Choking Gas interrupts spells. | 15 | 2 | 24 | Wilderness Survival | Core | |||
Corrupted Breath | Preparation. (20 seconds.) Whenever your attacks hit, all nearby foes take 50 damage for each enchantment on your target. | 5 | 2 | 30 | Factions | ||||
Disrupting Accuracy | Preparation. (36 seconds.) Interrupts an action whenever your arrows critical. | 5 | 2 | 12 | Marksmanship | Nightfall | |||
Expert Focus | Preparation. (24 seconds.) Your bow attack skills cost 1...2...2 less Energy and do +1...8...10 damage. | 10 | 2 | 12 | Expertise | Eye of the North | |||
Glass Arrows | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | |||
Glass Arrows (PvP) | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | |||
Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 | 2 | 12 | Wilderness Survival | Prophecies | |||
Kindle Arrows | Preparation. (24 seconds.) +3...20...24 fire damage. Your arrows deal fire damage. | 5 | 2 | 12 | Wilderness Survival | Core | |||
Marksman's Wager | Elite Preparation. (18 seconds.) Gain 5...9...10 Energy whenever your arrows hit. Lose 10 Energy whenever your arrows fail to hit. | 5 | 2 | 24 | Expertise | Prophecies | |||
Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Wilderness Survival | Prophecies | |||
Rapid Fire | Preparation. (5...21...25 seconds.) You attack 33% faster while wielding a bow. | 5 | 2 | 12 | Marksmanship | Eye of the North | |||
Read the Wind | Preparation. (24 seconds). +3...9...10 damage. Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | |||
Read the Wind (PvP) | Preparation. (24 seconds). Your arrows move twice as fast. | 5 | 2 | 12 | Marksmanship | Core | |||
Seeking Arrows | Preparation. (3...12...14 seconds.) Your arrows are unblockable. Ends if you fail to hit. | 15 | 2 | 20 | Marksmanship | Factions | |||
Trapper's Focus | Elite Preparation. (12...22...24 seconds.) Your trap skills are no longer easy to interrupt. You gain +0...2...2 to your Wilderness Survival attribute. | 5 | 2 | 12 | Expertise | Factions | |||
Yellow Snow | Preparation. Lose one condition. Your next snowball causes Disease ( 10 seconds.) [sic] | ¾ | 12 | Core |
Skills that interact with preparations[edit]
Notes[edit]
- Similar to Elementalist attunements, AI will activate their preparation whenever the duration of their preparation has ended, even when they are being attacked.
Trivia[edit]
- In this instance "preparation" indicates the process of adapting ammunition and weaponry or the archer's conduct to specific situations.