Self-healing skill
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A self-healing skill is any skill included in a build primarily for the purpose of restoring the health of the user, as opposed to a healing skill which is used to do the same for allies or party-members. The term is also used in the literal sense for skills that do nothing other than heal the user (e.g. Healing Signet).
Some players advise always including a self-heal in a build (especially for PUGs). However, efficient and organized team builds rely on designated healers, freeing up one or more slots for the other members.
List of self-healing skills[edit]
- Warrior
- Ranger
- Monk
- Contemplation of Purity
- Empathic Removal
- Monks have access to Healing Prayers for self-healing.
- Necromancer
- Blood Renewal
- Hexer's Vigor
- Parasitic Bond
- Signet of Lost Souls
- Soul Feast
- Taste of Death
- Taste of Pain
- Necromancers have access to Blood Magic and Curses skills, some of which provide health regeneration and life stealing.
- Mesmer
- Elementalist
- Assassin
- Ritualist
- Caretaker's Charge
- Boon of Creation
- Generous Was Tsungrai
- Ritualists have access to Restoration Magic for self-healing.
- Paragon
- Dervish
- Non-Attribute PvE Skills
- Ebon Escape (requires an ally)
- Junundu Bite
- Junundu Wail
- Siege Devourer Feast
Other methods[edit]
There are a few other ways to keep your own health up without using direct healing skills:
- Life stealing skills can be used for the same practical purposes as self-healing, though they work through a different mechanic and have the downside of requiring suitable target(s) in range.
- Skills that increase maximum health can temporarily function as self-heal, but the extra health is lost when the skill ends.
Notes[edit]
- Not all self-healing skills actually heal the target. Some cause health gain instead, which is unaffected by effects that reduce the effectiveness of healing.