Talk:Dervish
What is a good leveling build for Dervish
- I use a Holy Flame Dervish. --Sinharath 04:24, 3 August 2007 (UTC)
Please remove "The origin of the word Dervish" since it deviates too much from the game! We're not talking about / promoting religion on this wiki, are we? --The preceding
unsigned comment was added by User:Jway .
DUDE HE WHO GOES FROM DOOR TO DOOR SOUNDS AWESOMEHubbard 09:12, 20 July 2009 (UTC)
- I think it should stay because it talks about austerism/ascetism, and Dervishes are meant to be extremely pious and religious. - BeX 01:11, 7 October 2007 (UTC)
- But still, is that related to the game contents / story? Verash is a dervish / paragon(But was a very religious servant of abbaddon), but how is she related to the real life? Again, that's not what this game is about. It's fictional and the context is dramatized in this game. And if anyone is interested in these terms, s/he can always look them up in wikipedia.org; so for the relevance of data here on this "Guild Wars" wiki, it'd be considered not necessary. --The preceding unsigned comment was added by User:Jway .
- I actually agree. We're not a dictionary so unless it's trivia, there's no need to link to word meanings or word origins. -- ab.er.rant 08:18, 8 October 2007 (UTC)
- It is trivia, just hosted externally. Via these links you can see what inspired the game designers when they created the professions. - BeX 08:46, 8 October 2007 (UTC)
- Well, it's hard to say whether that definition of Dervish or the Mesmer link were the ones that inspired the developers rather than say the D&D or fantasy definition of a dervish or that they were simply looking for a good synonym/word to describe "enchanter + illusionist". -- ab.er.rant 08:57, 8 October 2007 (UTC)
- Are you sure it's what actually inspired the game designers? Is (e.g. wikipedia.org) the source of their inspiration? You would need reference for that. Though I don't know about your intention to provide such 'trivia' but the overall feel of this Guild Wars wiki is simply about the game. As you should also have noticed, commercial game developers (so do TV stations) don't usually associate themselves with any religion, unless otherwise specified.--The preceding unsigned comment was added by User:Jway .
- I believe there is information in that article which when read, brings a real world connection and insight into the profession. It has nothing to do with what religion real world Dervishes belong to, but the fact that they are highly religious and austere, something that in game Dervishes share. - BeX 02:32, 9 October 2007 (UTC)
- In interview in PC Gamer's Nightfall preview article, it was stated that the Dervish was originally supposed to be a martial artist profession for Factions, but was dropped in favor of the Assassin and Ritualist and eventually retooled for Nightfall. -- Gordon Ecker 09:12, 26 October 2007 (UTC)
- I believe there is information in that article which when read, brings a real world connection and insight into the profession. It has nothing to do with what religion real world Dervishes belong to, but the fact that they are highly religious and austere, something that in game Dervishes share. - BeX 02:32, 9 October 2007 (UTC)
- It is trivia, just hosted externally. Via these links you can see what inspired the game designers when they created the professions. - BeX 08:46, 8 October 2007 (UTC)
- I actually agree. We're not a dictionary so unless it's trivia, there's no need to link to word meanings or word origins. -- ab.er.rant 08:18, 8 October 2007 (UTC)
- But still, is that related to the game contents / story? Verash is a dervish / paragon(But was a very religious servant of abbaddon), but how is she related to the real life? Again, that's not what this game is about. It's fictional and the context is dramatized in this game. And if anyone is interested in these terms, s/he can always look them up in wikipedia.org; so for the relevance of data here on this "Guild Wars" wiki, it'd be considered not necessary. --The preceding unsigned comment was added by User:Jway .
Well, this wiki removed the reference to where the phrase, "Flesh of my Flesh" came from, and instead said it was from a DMX album. So that doesn't surprise me. Mentioning where the origin of a word or phrase is from is not advertising or sponsoring a religion. The neutral thing to do IS to mention exactly where it came from, and that's it. In fact, NOT mentioning where it came from, just because it is a religious source, is discriminatory and NOT neutral. In the regular wiki, positive influences of religion in history are downplayed from articles. "Neutral point of view" is more like "liberal point of view." It's a joke to call any of the wikis non-biased. --68.207.156.253 19:03, 28 October 2008 (UTC)Kaysan Smithee
Removed stuff[edit]
[1] Maybe that stuff can go in the guide to playing Dervish, idk. - BeX 00:51, 26 November 2007 (UTC)
Why only remove it from Dervish? Most of the other profession pages have something similar on them as well. -- ab.er.rant 09:57, 26 November 2007 (UTC)
I think you guys are just making a big deal out of this. Some people enjoy finding the inspiration for ingame professions. There's the link. Other's don't, so don't click on it. Problem solved. Offense is only offensive if you Italic textletItalic text it offend you. --The preceding unsigned comment was added by User:67.175.67.244 .
In-game dervishes are very similar to the irl Darwisch. For one, the long robes, etc. Also, their skills relate to the old gods. irl dervs are pious and all that, so that clicks. Also, there's the spinning attacks, "whirling dervish." The scythes relate because many scrolls depicting dervishes had halberds. Scythes are just cooler. 72.209.41.202 16:08, 1 August 2008 (UTC)
good second proffesion[edit]
whats a good second proffesion for a dervish?Kharilus 13:57, 25 December 2007 (UTC)
Needs to mention the +35 from the armor. ~~ 66.57.17.110 00:45, 1 February 2008 (UTC)
i bet you meant +25 health --The preceding unsigned comment was added by User:90.186.135.40 (talk).
What is the difference between a dervish tank compared to a warrior tank? A warrior tank takes at least four minutes to take a target down while a dervish can take a target down in less than five seconds :P.William Wallace 20:49, 24 March 2008 (UTC)
- Actually, if you give a warrior a scythe, they can take stuff down as fast (if not faster) as a Dervish (check my comment lower down).--81.156.111.163 15:28, 10 October 2009 (UTC)
A good second for a dervish, I belive they mention that in the guild to playing as a dervish page Anyway, I'd say a warrior is a good choice, or maybe a monk for short-lasting enchantments and hardres.
But really, any profession that benefit your playstyle is a good secondary. (Kendil 16:40, 4 March 2009 (UTC))
Decimate[edit]
While the word "decimate" may no longer mean "to destroy precisely one-tenth", it still has a similar, less specific definition: "to destroy a significant portion". If the author of the sentence which claims that dervishes can "easily decimate high-leveled groups single-handedly" meant that a dervish can take a significant chunk out of the hp of an enemy group, then I'll leave it at that. However, I got the impression from the wording of the sentence that he meant "destroy completely", which is the definition of "obliterate". Many people use decimate when they mean obliterate, thus my annoyed edit. --Mme. Donelle 16:51, 9 April 2008 (UTC)
- Fair enough. I got the impression that the author didn't mean "destroy completely", but "cause a lot of trouble", mostly from the last portion of that sentence. Would "devastate" be better? In either case, I can accept your reasoning so I won't disagree if you undo my revert. -- ab.er.rant 03:57, 10 April 2008 (UTC)
- "Devastate" looks ideal. --Mme. Donelle 19:53, 10 April 2008 (UTC)
Healing[edit]
No arguements then? great I hope to see a lot more derv healers than the all-too-common Grim Reaper approach :D --The preceding unsigned comment was added by User:99.228.244.31 (talk).
Copyrights image[edit]
Does anyone know why there is an image directing to Guild Wars Wiki:Copyrights in the top-right corner of this page Dervish, and, if it is here for a good reason, why it isn't in the pages of other professions? -Why 10:59, 5 July 2008 (UTC)
Who put that there?Can we remove it without repercussions? Other pages don't have that.--Wealedout 03:46, 27 August 2008 (UTC)
Dervish as second profession[edit]
hay, im new to GW and was wondering if you choose dervish as a second profession, can you take the form of a god once you become a master or w.e?
- When you have dervish as a 2nd profession, you can take the form of a god, but because you do not have the Mysticism attribute, your forms will last for about 15 seconds only; if you want to play a dervish effectively, consider taking it as primary profession. Also, remember you can, later on in the game, swich professions as many times as you want. -Why 20:47, 25 July 2008 (UTC)
- Just to clarify, you can switch SECONDARY professions as many times as you want Dargon 20:49, 25 July 2008 (UTC)
- You can use Forms at any level.. Their effectiveness and duration depend on the Mysticism attribute, which sadly is a primary attribute of the Dervish; in other words, only the Dervish primaries can extend the duration of their form. You still can, though; just not for long. Kuro Tenshi 01:01, 20 October 2008 (UTC)
Secondary profession for a runner[edit]
Since when is assassin in any way necessary for a dervish runner to be good? It's just a variation and not the condition. Ɲoɕʈɋɽɕɧ 10:27, 28 October 2008 (UTC)
- Dash? Most effective Dervish runners I've ever seen are D/A like this one. — Why 23:37, 28 October 2008 (UTC)
- Dash is costy. That build cannot keep VoS up for its full time, Death's Charge is really bad for running since the adding of the after cast and finally it misses any kind of condition removal. That's surely not an elite runner. Ɲoɕʈɋɽɕɧ 17:04, 29 October 2008 (UTC)
- But the point is Dash can be used to avoid any conditions. Anyway, I doubt this is the place to discuss that build. I'm fine with removing the secondary profession recommendation for runner builds, I just wanted to point out most people use D/A's when running with a dervish. :) — Why 23:56, 29 October 2008 (UTC)
- I'll be removing the secondary profession recommendation, but leaving that they can be elite runners.--Wealedout 16:49, 4 December 2008 (UTC)
- But the point is Dash can be used to avoid any conditions. Anyway, I doubt this is the place to discuss that build. I'm fine with removing the secondary profession recommendation for runner builds, I just wanted to point out most people use D/A's when running with a dervish. :) — Why 23:56, 29 October 2008 (UTC)
- Dash is costy. That build cannot keep VoS up for its full time, Death's Charge is really bad for running since the adding of the after cast and finally it misses any kind of condition removal. That's surely not an elite runner. Ɲoɕʈɋɽɕɧ 17:04, 29 October 2008 (UTC)
Clipping Issues Emotes (FEMALES)[edit]
The emotes:
/excited (hands clap through each other)
/flex (left hand goes through head)
/flute (left arm goes through breast)
/ponder (right had may go through some armor if it has sticking out pieces)
/pout, (arms intertwine in a weird pout way)
/sigh (clipping issues with some armor, fingers drag through dress 'armor')
/taunt (right hand may clip with some armor)
have clipping issues with females. Are there any errors I may have missed?
/cough, /doubletake seems to make the wrist smaller (looks like a skeleton lol)
Most emotes have clipping issues if you are holding a flag. The flag always goes through the middle of her and her hands don't match up. If there are some that don't please reply.
Funny clipping issues with a flag:
/beg flag goes through throat/head
/bored, /bow goes through entire body
/cough flag goes through throat/head
/dance has many, many interesting clipping issues
/no make the flag go through her in a diagonal way
/paper, /rock, /scissors has a weird motion
/pout flag goes right through her
/salute flag goes straight through her heart
/sorry flag goes through her
/yawn flag goes through her...again
/cheer, /clap, /laugh, /point, /scratch, /shoo, /violin (almost looks like the female dervish is playing one), /wave, /yes has little to no clipping issues with a flag
/bowhead or /head, /catchbreath, /sigh has only the slightest clipping issues with armor
I have used the flag from the Isle of the Nameless
If I have missed any please edit. 24.20.13.213 03:57, 7 December 2008 (UTC)
http://wiki.guildwars.com/index.php?title=Dervish&diff=prev&oldid=1361424[edit]
actually Melonni is Kournan. — Why 00:09, 24 February 2009 (UTC)
Female Dervish...Eva Mendes?[edit]
Is this some kind of trivia? My female Dervish looks like Eva Mendes. —The preceding unsigned comment was added by 68.91.24.214 (talk • contribs) at 02:57, 28 February 2009 (UTC).
- You might be the first person who thinks that so I don't think it's trivia material. -- ab.er.rant 03:27, 1 March 2009 (UTC)
I've thought that about one of the faces too... That's even why I picked it, I gave my char different hair so she doesn't look like her as much now.
Statues in Crystal Desert[edit]
The statues lining Prophet's Path from Amnoon Oasis to Augury Rock look a great deal like dervishes to me. Their pose looks a lot like the icon of Armor of Sanctity, for reference. Paddymew 15:52, 23 May 2009 (UTC)
Agreed, crystal desert is elonian and so are dervishes Hubbard The Dervish 16:22, 26 July 2009 (UTC)
there also in sunsear sanctuary Hubbard The Dervish 17:44, 1 August 2009 (UTC)
Yes, just next to Lonai. One has to wonder if ANet thought of adding a pointy-hooded robed profession from Elona in a later game when they made those statues. Paddymew 04:44, 31 August 2009 (UTC)
Mysticism[edit]
Needs a BIG buff Hubbard The Dervish 16:22, 26 July 2009 (UTC)
So everyone agrees--Hubbard The Dervish 22:17, 22 August 2009 (UTC)
- /agree --Sensei 17:38, 25 August 2009 (UTC)
- Tell you what; if you nerf scythes, I'll buff mysticism. --Jette 19:17, 25 August 2009 (UTC)
- I like hitting 3 foes at once though :( --smøni 19:22, 25 August 2009 (UTC)
- You can still hit three, you just won't be able to hit for as much. --Jette 19:24, 25 August 2009 (UTC)
- Let me amend that. I like hitting 3 foes at once and killing them in 5 strikes though :( --smøni 19:28, 25 August 2009 (UTC)
- Fixed a bug that caused every scythe attack to remove 20% of an enemy's health. Paddymew 04:42, 31 August 2009 (UTC)
- This is a class that has all the weaknesses of a spellcaster and melee. Daze a warrior and they'll lol as they hack you apart. Blind a monk and they probably won't bother to remove it. Do either to a Dervish and we're just as screwed as any other intended target. We need SOMETHING to go our way. Give this class some love! 141.165.171.95 04:37, 4 December 2009 (UTC)
- ^--Unendingfear File:User Unendingfear Crane eats peanut.jpg 04:58, 4 December 2009 (UTC)
- What if mysticism reduced the duration of hexes and conditions on the dervish? Paddymew 07:09, 4 December 2009 (UTC)
- ^--Unendingfear File:User Unendingfear Crane eats peanut.jpg 04:58, 4 December 2009 (UTC)
- This is a class that has all the weaknesses of a spellcaster and melee. Daze a warrior and they'll lol as they hack you apart. Blind a monk and they probably won't bother to remove it. Do either to a Dervish and we're just as screwed as any other intended target. We need SOMETHING to go our way. Give this class some love! 141.165.171.95 04:37, 4 December 2009 (UTC)
- Fixed a bug that caused every scythe attack to remove 20% of an enemy's health. Paddymew 04:42, 31 August 2009 (UTC)
- Let me amend that. I like hitting 3 foes at once and killing them in 5 strikes though :( --smøni 19:28, 25 August 2009 (UTC)
- You can still hit three, you just won't be able to hit for as much. --Jette 19:24, 25 August 2009 (UTC)
- I like hitting 3 foes at once though :( --smøni 19:22, 25 August 2009 (UTC)
- Tell you what; if you nerf scythes, I'll buff mysticism. --Jette 19:17, 25 August 2009 (UTC)
PvE Scythe Dervs[edit]
I find it unfortunate that Warriors, Sins, Rits, and Rangers are all better with a scythe on PvE:
- Warriors get Warrior's Endurance which gives them supreme energy management (allowing the spamming of scythe attack skills) and they also get better Armor and the ap bonus from Strength.
- Sins have big damage and good energy management with Critical Strikes (aka Way of the Master).
- Rits get Spirit's Strength which does huge damage (and their low Armor is not a problem if there is a party member casting Great Dwarf Weapon + Great Dwarf Armor on them). They also have a slightly better energy pool than Dervish primaries.
- Rangers get Expertise which allows them to spam scythe attack skills to their heart's content. They also get good stances such as Lightning Reflexes which give them excellent blocking capabilities.
Dervs get only Mysticism, which takes a while to work well (unless you have Orders). The main advantage of a PvE Scythe Derv over the professions I mentioned above are some of the Mysticism skills (namely Forms), however other builds wielding scythes still tend to be better. Anet, PvE Scythe Dervs need a buff.--81.156.111.163 15:25, 10 October 2009 (UTC)
- +3 SM rune is only for primary dervishes. And warriors can't look like the grim reaper while killing stuff. Paddymew 18:13, 10 October 2009 (UTC)
- -75 health is ussually a bad idea on a frontliner. Also Dervs don't get + Strength, Critical strikes or expertise runes, and a +3 to SM doesn't make all that much difference.--81.156.111.163 19:31, 10 October 2009 (UTC)
- Nah, you just have to be brave. 415 health is hardcore, yo. –Jette 20:18, 10 October 2009 (UTC)
- Still, what benefit will +3 into Scythe mastery have over the various benefits of running other professions with scythes? I'm not saying PvE Scythe Dervs are bad, they are actually pretty good, however there are still better profs out there for using scythes in PvE play.--81.156.105.103 22:51, 10 October 2009 (UTC)
- Also, most of those classes don't have the full warrior armor. Sure, it can be imbued with insignias but PvE Scythe users generally go for damage more than actual tanking. (Been using a scythe ranger for like, years).-- anguard 23:16, 10 October 2009 (UTC)
- And warriors get Strength which means they can do more damage.--81.156.105.103 00:26, 11 October 2009 (UTC)
- And dervishes get a second profession. Paddymew 07:17, 11 October 2009 (UTC)
- And a second profession means that you will spread out your attribute points too much. Conjure spells demand points in Air/Fire/Water magic etc. Besides Dervs in PvE tend to have warrior secondaries so that they can get SY! and attack skills such as Wild Blow (which warrior primaries get anyway :P).--81.151.51.123 11:44, 11 October 2009 (UTC)
- Finally! People are beginning to come to the conclusion that Dervish primaries are pretty pointless. If you want to play a whip-ass scythe build in PvE, go A/D or W/D but don't go D/? because they are inferior.--88.104.254.36 18:38, 30 October 2009 (UTC)
- Well, Dervish primaries still look cooler with a scythe. Paddymew 21:29, 30 October 2009 (UTC)
- Finally! People are beginning to come to the conclusion that Dervish primaries are pretty pointless. If you want to play a whip-ass scythe build in PvE, go A/D or W/D but don't go D/? because they are inferior.--88.104.254.36 18:38, 30 October 2009 (UTC)
- And a second profession means that you will spread out your attribute points too much. Conjure spells demand points in Air/Fire/Water magic etc. Besides Dervs in PvE tend to have warrior secondaries so that they can get SY! and attack skills such as Wild Blow (which warrior primaries get anyway :P).--81.151.51.123 11:44, 11 October 2009 (UTC)
- And dervishes get a second profession. Paddymew 07:17, 11 October 2009 (UTC)
- And warriors get Strength which means they can do more damage.--81.156.105.103 00:26, 11 October 2009 (UTC)
- Also, most of those classes don't have the full warrior armor. Sure, it can be imbued with insignias but PvE Scythe users generally go for damage more than actual tanking. (Been using a scythe ranger for like, years).-- anguard 23:16, 10 October 2009 (UTC)
- Still, what benefit will +3 into Scythe mastery have over the various benefits of running other professions with scythes? I'm not saying PvE Scythe Dervs are bad, they are actually pretty good, however there are still better profs out there for using scythes in PvE play.--81.156.105.103 22:51, 10 October 2009 (UTC)
- Nah, you just have to be brave. 415 health is hardcore, yo. –Jette 20:18, 10 October 2009 (UTC)
- -75 health is ussually a bad idea on a frontliner. Also Dervs don't get + Strength, Critical strikes or expertise runes, and a +3 to SM doesn't make all that much difference.--81.156.111.163 19:31, 10 October 2009 (UTC)
- In response to the OP, dervishes have Warrior's Endurance too, and theirs is actually better. Still, it is PvE, I'd say either play Imbagon or Discordway. Imo, nothing is more depressing than being a melee fighter and do like 30 damage max against enemies that are ten levels higher than you are. I deleted my dervish and never play my warrior these days. — Why 22:28, 30 October 2009 (UTC)
Have to disagree with the Above, A Warrior should be the better Fighter - He's a Warrior, not a Mystic, not a Ranger, not a Sin; what he does is Fight; Now personally I think a Sword or Spear should be the Best Weapon in the Game; never heard of the Legion that went into battle Wielding Farm Tools; but rather than Dissing and Nerfing Warriors for being too Vanilla; it would be nice for the Dev’s to remember What Warriors, Knights, Samurai what have you really are; Professional Killers who in most cultures were raised to their Trade from Childhood. Toe to Toe – they should Rule. Ren Hort --69.255.123.188 21:18, 6 June 2012 (UTC)
- And I, in turn, find the need to correct you. All player characters are fighters, trained in combat by their respective organizations. Dervishes are as skilled with their scythes as warriors are with their weapons; however, rather than protecting themselves with heavy armor, they use enchantments to improve their offense and defense. Regarding your comment about farming tools, the obvious retort is that plenty of people did go into battle with weapons based on farming tools. Arguably the best example of this is the bill, which was typically favored by the English (along with the longbow), and saw plenty of use despite the availability of poleaxes, spears, pikes, and halberds. Warriors would justifiably beat dervishes if the latter couldn't use their protective spells and enchantments, just as dervishes would beat warriors who lacked heavy armor. There is no reason for a fair fight to favor a warrior over a dervish or an assassin though; combat in Guild Wars is not an arm wrestling match.--75.178.79.36 20:35, 11 June 2012 (UTC)
One of the best looking class concepts[edit]
IMO Dervs are one of the best if not the best class concepts and looks in game. At least N°1 among the melee. Sure wanna know how are they gonna buff them!
- Whatever anet does, they sure as hell don't need to give them enchantment juggling. I read some forums that's what some peeps like but they didn't tell you that would make them better healers than monks. They trying to keep it hush-hush so anet can fall for it. Anytime you see a Dervish as a healer, it is nearly impossible to kill him (form or no form). Even if you rupt his Signet of Pious Light, he can still function very well. Imbue Health just pushes it overboard. Now throw enchantment juggling that some peeps want into the mix and you may as well delete your monk. 75.178.18.65 23:06, 6 September 2010 (UTC)
17 Feb 2011 Update[edit]
- The dervish is almost a completely new profession now, with very little continuity retained in skills and in gameplay. All of my derv's builds are probably defunct now, except for the noob ones. How are we going to handle this from a wiki perspective? The update is so broad and goes to the very heart of the primary attribute that truly everything is affected. Morgaine 04:56, 18 February 2011 (UTC)
Eh they needed a massive nerf, hopefully this will have balanced it out.
- They should have called this the dervish nerf, NOT buff..
yea cause making them a fast attack passive hundred blades is a huge nerf! --The Holy Dragons 13:41, 19 February 2011 (UTC)
Totally agree this was a huge nerf. I hardly deal even close to 50 damage in dungeons now. I used to be able to do Frostmaw's in hm with h/h, but can't even do it in nm now. Goodbye dervs... 97.86.247.104 21:24, 19 February 2011 (UTC)
Well, at least i have a spot for a mesmer now :D--Sanka02 15:10, 20 February 2011 (UTC)
Farewell dervish we shall miss you Shmyt 16:24, 22 February 2011 (UTC)
- QQers everywhere. I like a lot of the changes, they made me actually want to finally get my baby derv to level 20... Arshay Duskbrow 07:34, 23 February 2011 (UTC)
Actually, the new dervish just happens to be the ultimate DPS machine. You just need to realize how the class functions and that it's not ment to do the damage via attacking... But by stripping it's own enchantments. 2/3 of dervish's skills are enchantments.. Ring any bells? ... I can easily wipe out whole groups now, and it finnaly became fun to be a dervish. Try it out fully first, qq later. 89.212.146.206 08:07, 24 February 2011 (UTC)
- Gladiator rank 8 (Shadow Jinn)reporting in after so long, I stopped PvPing a few years ago now when they destroyed the Derv class I loved, replaced by a something strange, never rework something so completely it's an insult to high end players who have grown to love the game too see it destroyed.--86.25.208.87 17:41, 19 June 2013 (UTC)
- finally, i have a reason to pack rend enchants on nec. JunoNH 09:16, 10 March 2011 (UTC)
- Remember, folks, this is a GAME so enjoy it! The Dervish rework is just what this class needed. Now it takes more forethought and finess to play one. Some may consign this class to niche play but I am enjoying it more and more since the update. --Menelmacar 21:32, 27 February 2011 (UTC)
- Idk, maybe you guys are all pve'ers, but I'm more of a pvp'er. In pvp, a melee stopping to cast something is... not so great. What few Dervish builds I had that worked were still quite squishy, and the old Dervish was more of a mix of professions than a unique profession itself. But now, oh man, now Dervish is speedy, aggressive, persistent, and most importantly: not squishy. Being able to constantly spam insta-cast skills also balances a few things(Such as lousy dom spam mesmers), and makes Dervs a bit harder to shut down. Confusing at first, sure, but this is definitely not a nerf.--
Gerroh 03:10, 2 March 2011 (UTC)
- Why are you all complaining about the derv update I think its great. Have you all missed the grenths aura update or something? Dervs no longer have to rely on pve skills alone, yes its annoying how they have nerfed some skills but come on the generic Vow of Strength build was about the only one out their that was any use. Then again most builds will be built around grenths aura now which is just as boring. Oh well at least the derv is now profession of its own right not just a whole mangle of skills. Also like to point out that maybe they have done this because they could be including the profession in GW 2 one of the pictures looks a lot like a derv to me so maybe that is why they have changed the derv? Ultrametroid 16:56, 7 March 2011 (GMT)
for all those who are psyched about the new dervish: you do remember that quite a bit of core survivability comes from enchantments right? having over half of attack skills, and some spells remove these enchantments effectively limits a player to a few modes of play. i don't know about you all but if i had to play the same builds all the time i'd have quit long long ago. the old dervish's function was that of a melee ranged "ranger". adept at many things, but master of none. 199.197.2.156 19:47, 7 March 2011 (UTC)
- So? Many of the enchantments are instant cast and don't interrupt your movement or attacking. Nearly all of them have 10s recharge or less. Stripping these quite simply isn't a big deal at all; just recast and keep attacking. One of the biggest advantages to this is that enchantment removal is hardly noticeable most of the time; whereas an assassin might have to wait for thirty seconds or more, dervishes usually don't.--173.55.47.250 06:16, 21 March 2011 (UTC)
Let's see...Warriors have 80 base armor with +20 against physical and 16 more armor against everything with a shield. Rangers have 70 base, same as dervs, as well as +30 elemental armor, which dervs don't have. Then we have sins, 70 base, easy to die if not careful, however, the highest dps period with some sick attack chains. Regardless that they can be broken quite easily, it's still nice to have in some areas.
So warriors are great front line tanks, rangers help the spikes by being back line and sometimes mid line spamming barrage, while sins front line spike everything to death. Quite effective in some areas. What role is a dervish really needed for? From all my testing, the derv has least survivability and proves little to no use, just another front line character doing mediocre damage imo. The main source of strength for a derv was the elite avatar forms, which have been horribly nerfed. Aoe damage is achieved much better by a Barrage ranger or a fire/earth elementalist or an energy surge + wastrel's demise mesmer. I've tested quite a good amount of possible combinations and have found the new derv to be quite useless.
Also, A few enchantment strips easily murder a dervs defense. 10 seconds is more than enough time to spike one down. Rend enchantments would quite easily decimate said dervish.--Shou Tadashi 22:33, 25 April 2011 (UTC)
- Open Observer Mode. If you can find me a guild which wins without a Dervish on their team, you get cookies. -- Oiseau | 23:37, 25 April 2011 (UTC)
- The only dervs I've seen in that mode since the update, just use grenths avatar stacked with other life stealing skills for one big mass of life steal. It's not really that hard to counter tbh. Besides, I'm speaking from a pve viewpoint mostly. In pvp players can do an 8 player party of the same class and win, seems more biased and overrated than pve only skills. Both, of which, are op at times. Pvp is about groups coordinating their efforts, if teams don't know when to do what, to save a team member at the right time, any class can beat any other class. Either that, or someone just doesn't notice when someone else is getting nailed and by time they do, it's too late. --Shou Tadashi 21:34, 27 April 2011 (UTC)
- That tells me how long its been since you've Observed. Here you go. -- Oiseau | 21:51, 27 April 2011 (UTC)
Not sure of the intricacies of the update but I find dervs exponentially harder to kill now.
- Ruined, gladiator 8 (Shadow Jinn) insulted by a complete reworking of a beloved profession. Rework something but a complete reworking? Seriously? Stopped PvPing once they did that.--86.25.208.87 17:45, 19 June 2013 (UTC)
Broken Arm Emotes[edit]
When did the emotes for the (female) dervish start to look like she has a broken (left) arm? 68.104.204.103 07:12, 2 March 2011 (UTC)
"Dervishes bow their head in combat."[edit]
I disagree with this being noted. All proffessions do some action like this, and it isn't mentioned on any of those pages. I suppose we could note all of these on the pages of the respective proffessions, but it seems unnecessary to me.--Deus 21:21, 12 January 2012 (UTC)
- Other professions don't bow their heads, and few have odd animations (the only I can think of, in fact, are assassin and ritualist - the former leaning over a lot and the latter being very... flexible). I see no reason why not to note the unique aspects of their animations in the trivia section - such as how necromancers' hands are curved more to be claw-like. They're all neat trivial aspects of aesthetic flavoring to the professions. Konig/talk 23:03, 12 January 2012 (UTC)
- I've noticed an "aftercast animation," for lack of a better phrase, for each class (granted most of them are a crouch or something similar). I do enjoy the various unique traits of the different classes, it just seems extremely tedious to try and note them all. Which I guess is the point I'm trying to make.--Deus 23:21, 12 January 2012 (UTC)
- Well "tedious to try and note them all" is 1) not "irrelevant" which is what you originally claimed, 2) not unnecessary (imo), and 3) not a reason to remove them - only a reason to not bother adding them. In effect, I say if someone wants to add these notes, let them, but there's no need to have an "all or none" policy like you seem to be wanting. Konig/talk 00:09, 13 January 2012 (UTC)
- I phrased my revert badly. Anyway I have no issue with it now. --Deus 01:31, 13 January 2012 (UTC)
- The note as-is provides no context. Like, what part of combat? Are they being polite? It is part of the randomized auto-attacks? Only while casting certain skills? Otherwise, it's more confusing than enlightening. Also, depending on how it's related, it might be more appropriate on another page instead of this one. --JonTheMon 03:15, 13 January 2012 (UTC)
- Isn't it part of all combat animations? Been a while to be certain, but such specificness only matter when the topic is of a portion - in this case, combat. And what other page would be more appropriate? I wouldn't mind it being moved, but I can't think of a better page. Konig/talk 07:34, 13 January 2012 (UTC)
- I've been looking at skill animations, and it looks like the dervish by default has the head bowed, but during combat sometimes crouches in on him/herself before completing an action. But it doesn't look right for just a "bow" --JonTheMon 13:40, 13 January 2012 (UTC)
- I move to remove the note, since it is unclear and more confusing than enlightening. --JonTheMon 19:45, 16 January 2012 (UTC)
- How is it confusing? It states that Dervishes will bow their head while in combat (that is, they lower their chin to look towards the ground - you know, bowing their head). It's rather point blank. I fail to see how it's confusing or how it refers to to them "crouch(ing) in on him/herself before completing an action". It's not "just a "bow"" - there is a substantial difference between a bow and bowing one's head - go in game and type /bow and then type /bowhead to see the difference if you must. For some reason, you seem to think it has been referring to the act of bowing when nothing ever said such. Konig/talk 22:16, 16 January 2012 (UTC)
- There's.... a.... /bowhead command? I never knew that (lol). Anyhow, the note could be reworded to something like "While in combat, the Dervish has his/her head bowed for a ready stance". It gives additional information (stance) while also being more passive (has head bowed vs will bow). --JonTheMon 22:22, 16 January 2012 (UTC)
- How is it confusing? It states that Dervishes will bow their head while in combat (that is, they lower their chin to look towards the ground - you know, bowing their head). It's rather point blank. I fail to see how it's confusing or how it refers to to them "crouch(ing) in on him/herself before completing an action". It's not "just a "bow"" - there is a substantial difference between a bow and bowing one's head - go in game and type /bow and then type /bowhead to see the difference if you must. For some reason, you seem to think it has been referring to the act of bowing when nothing ever said such. Konig/talk 22:16, 16 January 2012 (UTC)
- I move to remove the note, since it is unclear and more confusing than enlightening. --JonTheMon 19:45, 16 January 2012 (UTC)
- I've been looking at skill animations, and it looks like the dervish by default has the head bowed, but during combat sometimes crouches in on him/herself before completing an action. But it doesn't look right for just a "bow" --JonTheMon 13:40, 13 January 2012 (UTC)
- Isn't it part of all combat animations? Been a while to be certain, but such specificness only matter when the topic is of a portion - in this case, combat. And what other page would be more appropriate? I wouldn't mind it being moved, but I can't think of a better page. Konig/talk 07:34, 13 January 2012 (UTC)
- The note as-is provides no context. Like, what part of combat? Are they being polite? It is part of the randomized auto-attacks? Only while casting certain skills? Otherwise, it's more confusing than enlightening. Also, depending on how it's related, it might be more appropriate on another page instead of this one. --JonTheMon 03:15, 13 January 2012 (UTC)
- I phrased my revert badly. Anyway I have no issue with it now. --Deus 01:31, 13 January 2012 (UTC)
- Well "tedious to try and note them all" is 1) not "irrelevant" which is what you originally claimed, 2) not unnecessary (imo), and 3) not a reason to remove them - only a reason to not bother adding them. In effect, I say if someone wants to add these notes, let them, but there's no need to have an "all or none" policy like you seem to be wanting. Konig/talk 00:09, 13 January 2012 (UTC)
- I've noticed an "aftercast animation," for lack of a better phrase, for each class (granted most of them are a crouch or something similar). I do enjoy the various unique traits of the different classes, it just seems extremely tedious to try and note them all. Which I guess is the point I'm trying to make.--Deus 23:21, 12 January 2012 (UTC)
"Verification requested"[edit]
The section on the dervish's background on which verification has been requested comes from the Nightfall Pre-Order Bonus Pack CD. The equivalent section in the Paragon article comes from the same source. (There's also a bit of lore on the preorder weapons in there.) Draxynnic (talk) 01:19, 10 September 2018 (UTC)