ArenaNet:Guild Wars 2 suggestions/Alchemy
Guild Wars 2 Suggestions |
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(Discussion)
Alchemy yields nuances of roleplaying which permit the creation of interesting and beneficial (or detrimental) potions, ethers, etc. for various purposes (battling, traveling and whatnot). We didn't have an Inn/Resting system or an Alchemical one in Guild Wars, because we had health regeneration and fast-paced travelling/fighting (and the ability to MAP TRAVEL for free, and from anywhere, to a safe place), so there really wasn't any need for healing potions and whatnot (or Inns for that matter - but you don't see too many of those in MMO's).
However, potions replacing the consumables sets (but not being overpowered), would solve two problems: first, it would eliminate the over-buffing of the consets; and second, it would not eliminate buffing ENTIRELY.
- Why this is a good idea
- See above
(Adds interesting element to the game: solves the conset problem, potentially).
- Why it may not work out
- If you played Elder Scroll games, Might and Magic, Gothic III, etc. you'd know that sometimes it'd be a pain to go out and find X flowers and Y weeds to mash together in a mortar and pestle.
- Might need to add ingredient traders and/or alchemist shops