ArenaNet:Skill feedback/Assassin/Desperate Strike

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Desperate Strike Desperate Strike

Kalas Silvern's Issue -- 05:33, 29 April 2008 (UTC)

Discussion

Issue
This skill is fairly underpowered, and is difficult to start combo's with. Despite the high + damage, the condition is difficult to meet, especially compared to Unsuspecting Strike
Suggestion
If possible, I'd suggest a complete rework of this skill. Something along the idea of being desperate to finish your foe off, perhaps.

An idea would be to make it a dagger attack (not lead, off-hand, or dual), and give it a use similar to impale, but without deep wound. This way, it would be useful to finish off a foe after a combo (maybe allow lead-offhand-dual-to this to work?), instead of being a nearly impossible to use lead attack.

The change: 5 energy, 10 recharge. Dagger Attack (not lead, off-hand, or dual) This skill must follow a dual attack. If target foe is under 10...34...40% health, this skill strikes for +6...42...51 damage.

A possible condition that the target must not be hexed could be added to prevent abuse with shadow prison or other assassin hexes, though I am against adding that condition since it would also limit the different combinations of attacks even more.

Lann's Issue -- 12 June, 2008

Issue

Poor lead

Suggestion
  • Make it opposite of Unsuspecting Strike, dealing +howevermuch damage if it hits, and +howevermuch damage if target foe is under 90% health.
  • Make it opposite of Unsuspecting Strike, dealing +howevermuch damage if it hits, and causes deepwound for howevermany seconds if target foe is under 50% health.
  • Make it into a offhand with the above description, to chain with unsuspecting strke but up the recharge for 8 seconds to prevent abuse.

Bathory's Issue 06:59, 9 May 2009 (UTC)

Comments & Suggestions Here, Please

Issue
This skill is hard to use because usually when you start a chain, you're at full or near-full health. By changing it to a melee attack, an assassin could use it when the condition is met without disrupting their own chain. However, like Malicious Strike, skills like this should be kept in the primary attribute.
Suggestion

5 Energy0 Activation time6 Recharge time

Melee Attack. Melee Attack. Deals +15...51...60 damage if you have less than 50...74...80% Health.
Move to Critical Strikes.


62.158.99.233 01:51, 18 August 2009 (UTC)

Issue
This skill is fairly underpowered, and is difficult to start combo's with. Despite the high + damage, the condition is difficult to meet, especially compared to Unsuspecting Strike
Solution

5 Energy5 Recharge time If this attack hits, it strikes for +5...17...20 damage. If you are suffering from a condition, it deals an additional +1...12...15 damage. If you are suffering from a hex, it deals an additional +1...12...15 damage.