ArenaNet:Skill feedback/Mesmer/resolved Illusion Magic
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Illusion of Haste
Skye Marin's Issue -- 04:45, 29 February 2008 (UTC)
- Issue
- Not really valuable as a running skill as a function of duration, casting time, and attribute investment.
- Suggestion
- Lower casting time to 1/4, increase duration to 5..15.
- Perfection suggestion. Couldn't agree with you more. If anything, at least extend the time to about 16 seconds. If not, extend to 10 seconds and make it 1/4 cast time. /signed --Ulterion 01:46, 5 February 2009 (UTC)
Recurring Insecurity
Skye Marin's Issue -- 03:28, 21 February 2008 (UTC)
- Issue
- Exploitation found in SB/RI builds is an issue, while both skills are limited by themselves.
- Suggestion
- Lower recharge to 5, increase degen to -1..5, coupled with proposed Soul Barbs changes.
- [[1]]
- Another suggestion
- Change how RI is reapplied when a multiple hex removal is used to: Remove RI, check if other hexes are still in place, remove the appropriate number of hexes and reapply RI. 84.56.208.38 09:52, 14 December 2008 (UTC)
Shard's Issue -- 12:38, 14 December 2008 (UTC)
- Issue
- This skill's primary effect doesn't scale, making it as deadly with 0 illusion as it is with 16 illusion.
- Solution
- "For 0...8...10 seconds..."
Don Knowall's Issue -- --Don Knowall 17:16, 28 June 2008 (UTC)
- Issue
- Outclassed by nonelite snares (hex or condition based snares).
- Suggestion
- Make affected foes move 75% slower and lose 1 energy per second while moving.
or
- Make affected foes move & attack 50% slower.
Frvwfr2
- Issue
- Weak
- Suggestion
- Scale snare, like 10...34...40%, but for each affected increase the snare strength by 15%, to a maximum of 90%
Desocupado's Issue -- (10:39, 27 November 2008 (GMT-3))
- Issue
- Outclassed by nonelite snares (hex or condition based snares).
- Either energy or casting time is too high