ArenaNet:Skill feedback/Necromancer/Deathly Chill
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TimeToGetIntense's Issue -- 12:57, 25 March 2008 (UTC)
- Issue
- Too much energy for what it does.
- Suggestion
- Reduce energy cost to 5. It would become a strong skill. 5e for 100 damage causes prots to be thrown around, but thanks to the conditionality of this skill it would not be overpowered. It can't do much to a low target but it can cause a distraction on a target who's not actually being pressured.