ArenaNet:Skill feedback/Necromancer/Orders

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Dark Fury Dark Fury
Order of Pain Order of Pain
Order of Apostasy Order of Apostasy
Order of the Vampire Order of the Vampire
Order of Undeath Order of Undeath (last update: September 10th, 2008)

Falconeye's Proposal

Discussion

  • Issue:
Far too spammable balance-wise.
Static duration compared to Aegis.
  • Suggestion:

10 Energy¾ Activation time7 Recharge time - (Death Magic) - Elite Enchantment Spell. (3...7...8 seconds.) Your earshot undead servants move and attack 33% faster and deal +3...13...16 damage. They gain +1 Health regeneration for each minion you control. You lose 2% of your maximum Health whenever your servants hit.

17% Sacrifice10 Energy¾ Activation time7 Recharge time - (Blood Magic) - Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). These party members gain 0...2...2 strikes of adrenaline each time they hit with an attack.

17% Sacrifice10 Energy¾ Activation time7 Recharge time - (Blood Magic) - Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). +3...13...16 more damage whenever these party members hit with physical damage.

25 Energy¾ Activation time7 Recharge time - (Curses) - Elite Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). These party members remove one enchantment when they deal physical damage. +3...13...16 more damage whenever these party members hits a foe under a Necromancer hex. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health.

17% Sacrifice5 Energy¾ Activation time7 Recharge time - (Blood Magic) - Elite Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). These party members steal 3...13...16 Health and 1 Energy when they hit with physical damage. They deal -3...13...16 less damage if under another Necromancer enchantment.

  • Reason:
Needs positional-tatics, reduced casting and increased duration.
  • Also See:
Order of Pain and Order of the Vampire

--Falconeye 20:26, 24 January 2009 (UTC)