ArenaNet:Skill feedback/Necromancer/Orders
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Dark Fury
Order of Pain
Order of Apostasy
Order of the Vampire
Order of Undeath (last update: September 10th, 2008)
Falconeye's Proposal
- Issue:
- Far too spammable balance-wise.
- Static duration compared to Aegis.
- Suggestion:
10 ¾ 7 - (Death Magic) - Elite Enchantment Spell. (3...7...8 seconds.) Your earshot undead servants move and attack 33% faster and deal +3...13...16 damage. They gain +1 Health regeneration for each minion you control. You lose 2% of your maximum Health whenever your servants hit.
17% 10 ¾ 7 - (Blood Magic) - Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). These party members gain 0...2...2 strikes of adrenaline each time they hit with an attack.
17% 10 ¾ 7 - (Blood Magic) - Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). +3...13...16 more damage whenever these party members hit with physical damage.
25 ¾ 7 - (Curses) - Elite Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). These party members remove one enchantment when they deal physical damage. +3...13...16 more damage whenever these party members hits a foe under a Necromancer hex. Removal cost: for each Monk enchantment, you lose 25...17...15% maximum Health.
17% 5 ¾ 7 - (Blood Magic) - Elite Enchantment Spell. Enchants party members in earshot (3...7...8 seconds). These party members steal 3...13...16 Health and 1 Energy when they hit with physical damage. They deal -3...13...16 less damage if under another Necromancer enchantment.
- Reason:
- Needs positional-tatics, reduced casting and increased duration.
- Also See:
--Falconeye 20:26, 24 January 2009 (UTC)