ArenaNet:Skill feedback/Necromancer/Soul Barbs

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Soul Barbs Soul Barbs

Skye Marin Issue -- 03:25, 21 February 2008 (UTC)

Discussion

Issue
Exploitation found in SB/RI builds is an issue, while both skills are limited by themselves.
Suggestion
Change functionality to affect new Hexes/Enchantments only, similar to that in Fragility or Fevered Dreams. Lower recharge to 10. Couple this with suggested RI buffs.
[[1]]


Interesting idea, allthough most of the issue with SB/RI was a bug in a few hexes which created millions of damage within a few seconds. Izzy @-'---- 21:12, 28 February 2008 (UTC)

Impaled's Issue -- 05:23, 30 December 2008 (UTC)

Issue
I like the near-unique effect and all, but it's really passive.
Suggestion
Hex Spell. (5...13...15 seconds.) Deals 10...34...40 damage when an enchantment or hex is cast on target foe. Ends after dealing damage 5 times.

10 Energy2 Activation time10 Recharge time

Though it would do more damage, it would also have a hard limit to combat abuse :P