ArenaNet:Skill feedback/Necromancer/Vampiric Bite and Vampiric Touch

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Vampiric Bite Vampiric Bite Vampiric Touch Vampiric Touch

Anon's Issue -- 90.58.66.175 22:53, 8 July 2008 (UTC)

Discussion

Issue
Touch rangers are able to use it way more effectively than necros because of mana limitations (Expertise) and need to be touch range, wich a ranger is more able to (defensive stances, superior armor level). The skills are already very bad so being that much worse for the profession they belong to sounds somehow wrong.
Suggestion
Make them spells. Touch rangers wouldn't be much nerf since Expertise works with touch skills whatever their type, but necros would be able to use it with spell-exclusive energy management, like Cultist's Fervor Cultist's Fervor or Glyph of Lesser Energy Glyph of Lesser Energy for example.
They would still be mediocre and I recognize they were made for beginners, no problem with that, but necros should be able to use necro skills effctively.

Useless for necros

Issue
Better for rangers.
Suggestion
Gain 1 energy for every 2 ranks of Soul Reaping.

Shard's Issue -- 21:21, 12 October 2008 (UTC)

Issue
They're the only nonspell touch skills in the game, solely for the purpose of letting touch rangers, a skill-less gimmick, exist.
Solution
Stop intentionally keeping gimmicks in a game that's supposed to be about player skill. Make them touch spells.

Impaled's Issue -- 17:38, 14 February 2009 (UTC)

Issue
Expensive melee-range skills on a caster?
Suggestion
Un-duplicate them and make them do something different. For example...

10 Energy1 Activation time5 Recharge time Half Range Spell. If target foe is bleeding, steals 15...51...60 health. Otherwise, deals 10...34...40 damage and inflicts bleeding (5...13...15 seconds).