ArenaNet:Skill feedback/Ranger/Energizing Wind
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This skill is borked. Rework it please
- Issue
- This skill is borked. It has been nerfed repeatedly and still fuels RaO builds. It's still in the trash can because it is overpowered in a few builds and garbage anywhere else.
- Suggestion
- Rework the skill. 15e 3s 30r "For 10...34...40 seconds, everyone within its range has +4 Energy regeneration while using skills." This shouldn't make monks overpowered as monks usually spam skills that are 1s, 3/4s, or 1/4s.
80.225.136.132's Issue 19:33, 31 December 2008
- → moved from User talk:Linsey Murdock
So you nerfed this skill back way before the PvE - PvP skill split, and if I remember this was one of the major skills people wanted back for PvE?, I mean it's only use was solo trapping but I miss that D:--The preceding unsigned comment was added by 80.225.136.132 (talk).
- Don't know if seconding is appropriate here, but seconded! Solo-trapping was the only thing in Guild Wars that I was good at - I really miss it. Please? --snograt 01:49, 8 January 2009 (UTC)
Rework
- Issue
- Aside from being another horribly slow-cast ranger spirit, as the OP said, it's just not a good design.
- Suggestion
- Again, rework it a bit so it's use is still in essence the same, but less rubbishy. I would have something like:
- 10 3 30 .
- Nature Ritual. Create a level 1...9...11 Spirit. All non-Spirit creatures within its range have +1 Energy regeneration and all their skills cost 20% less Energy. This Spirit dies after 5...29...35 seconds.
- This might be useable to counter heavy pressure or energy denial teams while not running the same yourself (in spike teams, perhaps), as it would ensure everyone had a lot more energy.