ArenaNet:Skill feedback/Ranger/Symbiotic Bond
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Done25 Issue -- Could be better
- Issue
- For a symbiotic bond it strikes me as more of a parasitic one.
- Suggestion
- Make it so that the effect affects both parties. When you take damage your pet takes half the damage and vice versa. Give both the ranger and the pet the 3 regen. This would give beast mastery user a somewhat viable way to heal/protect themself.
Slightly different approach
- Issue
- This skill is useless in general. Too much energy cost and the recharge is ridiculous.
- Suggestion
- Change it to 10 energy, 20 second recharge. For 8...18...21 seconds, 10...25...31% of all damage that you take is redirected to your pet, and your pet has +1...3...4 health regeneration.
- Another alternate buff would be "The next time you take damage that would take your health below zero, you are healed for 40..160...190 health, your pet dies instead, and all your skills are disabled for 5 seconds.
frozen archer's issue
- Issue
- the recharg on this skil is way to long.
- Suggestion
- cus the recharg is soo long i think the damag it add shold be sronger. like + 15..35..50 damage.
- Suggestion 2
- People read the skill description and duration before posting.