ArenaNet:Skill feedback/Ritualist/Disenchantment
From Guild Wars Wiki
Jump to navigationJump to search
Lancy1214 Proposal -- -Active Rituals-
- Issue
- -Making this spirit active (reducing duration, energy, recharge...etc)
- -35 seconds of 20 armor ignoring damage and an enchantment removed with every attack? Screams overpowered...
- -25 energy cost is too much for a 211 health 50 armored spirit
Suggestion
15 1 25 - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. This spirit deals 1...4...5 damage and anyone struck by it's attack, loses one enchantment. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer.--Lancy1214 23:10, 23 September 2008 (UTC)
Impaled's Issue -- 22:15, 29 December 2008 (UTC)
- Issue
- Enchantment removal that costs a lot and has a very long casting time and recharge, but could remove like a million enchantments... in theory.
- Suggestion
- Binding Ritual. Creates a level 1...7...8 spirit (2...8...10 second lifespan). The next 1...3...4 spells cast by party members in earshot that target a foe remove 1 enchantment.
- Pretty much a total rework into a short-lived multiple enchantment remover, limited by its duration and the spell cap.
- It doesn't have any real synergy with spawning power though :/
Cornflakeboy's Issue
- Issue
- See above
- Suggestion
15 3 30 Put lifetime to 20 s and add a 50 (or more) health loss to the spirit every time it removes an enchantments.Cornflakeboy 12:55, 31 March 2009 (UTC)