ArenaNet:Skill feedback/Ritualist/Disenchantment

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Disenchantment Disenchantment

Lancy1214 Proposal -- -Active Rituals-

Issue
-Making this spirit active (reducing duration, energy, recharge...etc)
-35 seconds of 20 armor ignoring damage and an enchantment removed with every attack? Screams overpowered...
-25 energy cost is too much for a 211 health 50 armored spirit

Suggestion

15 Energy1 Activation time25 Recharge time - (Communing) - Binding Ritual. "Create a level 1...8...10 Spirit. This spirit deals 1...4...5 damage and anyone struck by it's attack, loses one enchantment. Disenchantment dies after 6 seconds." For every 3 ranks in Spawning Power, Disenchantment lasts 2 seconds longer.--Lancy1214 23:10, 23 September 2008 (UTC)

Impaled's Issue -- 22:15, 29 December 2008 (UTC)

Issue
Enchantment removal that costs a lot and has a very long casting time and recharge, but could remove like a million enchantments... in theory.
Suggestion
Binding Ritual. Creates a level 1...7...8 spirit (2...8...10 second lifespan). The next 1...3...4 spells cast by party members in earshot that target a foe remove 1 enchantment.

10 Energy2 Activation time20 Recharge time or maybe 15 Energy2 Activation time15 Recharge time?

Pretty much a total rework into a short-lived multiple enchantment remover, limited by its duration and the spell cap.
It doesn't have any real synergy with spawning power though :/

Cornflakeboy's Issue

Issue
See above
Suggestion

15 Energy3 Activation time30 Recharge time Put lifetime to 20 s and add a 50 (or more) health loss to the spirit every time it removes an enchantments.Cornflakeboy 12:55, 31 March 2009 (UTC)