ArenaNet:Skill feedback/Ritualist/Renewing Surge

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Renewing Surge Renewing Surge

Impaled's Issue -- 17:18, 30 December 2008 (UTC)

Discussion

Issue
Just another spammable pure damage spell. No fun.
Suggestion
Bleh, my last suggestion wasn't that good. Here's a new one (inspired by Bathory's)...

5 Energy2 Activation time6 Recharge time Spell. Deals 15...51...60 lightning damage. You and 2 nearby allies gain 3 Energy regeneration (1...3...3 seconds) if you are holding an item.

Just trying to make it more interesting pretty much, and a more party support-ish version of Essence Strike.

Bathory's Issue 18:01, 19 January 2009 (UTC)

Issue
Same as above
Suggestion

5 Energy1 Activation time12 Recharge time

Spell. Deal 10...46...55 lightning damage to target foe. If you are holding an item, you gain 1...3...3 energy and this skill recharges twice as fast.
The main problem with this skill is that it's Flare with no Attunement. As the best energy management available in Channeling is centered around Spirits, not Items, this skill suffers after several casts, but will remain to recharge instantly. By adding energy gain it works like Soothing Memories and Caretaker's Charge by helping the Ritualist pay for it's cost and the item spell required to work it. Instant recharge can't be put on a skill that gives you energy without balance problems, so halving that should slow down the damage output enough to justify it, and when the condition is met it will recharge as fast as Spirit Burn, so it doesn't outclass other Channeling damage skills. Bathory 18:01, 19 January 2009 (UTC)

User Yullive Consume Soul.png Yullive's Issue 01:10, 21 February 2009 (UTC)

Issue
Same as above
Suggestion

5 Energy1 Activation time15 Recharge time - (Channeling Magic) - Spell. Deals 5...49...60 lightning damage. Allies within earshot steal 5 Energy of the spirit nearest them if they have less energy than target foe.


Falconeye's Proposal

Issue
-Same as above
Suggestion

5 Energy1 Activation time3 Recharge time - (Channeling Magic) - Spell. "Target foe is struck for 15...51...60 lightning damage. You gain 1...3...3 Energy if you are within earshot of a spirit or holding a bundle item.

--Falconeye 06:56, 28 April 2009 (UTC)