ArenaNet:Skill feedback/Ritualist/Weapon of Warding
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
Timcago's Issue-- 21 June 2009 (UTC)
- Issue
- No longer worth 10 energy since it has lost half its effectiveness.
- Suggestion
- Change description to "For 3...7...8 seconds, target ally has a Weapon of Warding that [prevents target from being knocked down while performing binding rituals], grants target ally +2...4...4 Health regeneration, and a 50% chance to block. Weapon of Warding ends if that ally attacks."
It is unfair that rt's can be knocked down while putting up a spirit. Rt's need to be able to set up base in the middle of a battle and this addition would finally make Rt's usable in TA and RA without slowing down the pace of the game by forcing an RT's team to wait by its spirits for the enemy to come. In TA, the meta shock axe and hammer wars should not be able to simply walk up to an Rt putting up blood song and hit shock to render the RT useless, especially when Rt's already have to deal with unblockable Mesmer rupts, magebane, and 50% chance to be rupted by d shot etc.
lern2 not fail at programming
- Issue
- No need to destroy a skill just because it gets used to make the guild lord invincible
- Suggestion
- Revert nerf, change the guild lord so that weapon spells last 1/4 duration on it.
ShadowFog Issue--ShadowFog 12:03, 6 March 2009 (UTC)
- Issue
- No need to destroy a skill just because it gets used to make the guild lord invincible.
- Suggestion
- Add to the guild lord's amulet, "Weapon Spells last 1/4 duration on the Guild Lord."
- Suggestion 2
- Make it so that Weapon of Warding targets only party members.