ArenaNet:Skill feedback/Ritualist/Xinrae's Weapon/Archive One

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Skye Marin's Issue -- 20:52, 21 February 2008 (UTC)

Discussion

Issue
Underpowered for an elite, not viable, but definitely has potential to strongly counter derivative caster spikes.
Suggestion
Lower cost to 10, lower recharge to 10, also include attack skills.

71.229.204.25's Issue -- 22:49, 21 February 2008 (UTC)

Discussion

Issue
it's a reactive poor man's elite Diversion with a ridiculous energy cost, a ridiculous recharge, and no spike prevention unless you're going against IV spike or such.
Suggestion
15en/.75s cast/15s recharge
For 1..3..3 seconds, target other ally has Xinrae's Weapon. Whenever a foe casts a spell on that ally, that spell fails and is disabled for an additional 8..18..20 seconds.

192.168.1.1's Issue -- 17:20, 9 April 2008 (UTC)

Discussion

Issue
Limited use, even against spikes since most use at least partial rainbow spikes.
Suggestion
15/.75/20
For 4...9 seconds, target ally has Xinrae's Weapon. The next time a foe casts a Spell on that ally, spells of that attribute are disabled for 1...3...5 seconds for that foe and party members of that foe. (Make it have some limited use, even if to relieve pressure momentarily from one character against one foe).

Xinrae's Weapon Xinrae's Weapon

RitualDoll's Issue -- 20:42, 24 April 2008 (UTC)

[[Discussion]]

Issue
Does not counter spikes well
High energy cost
Slow recharge
Hard to use
Suggestion
10e 1/4a 8r
Weapon Spell. (1...3...4) Whenever a foe casts a spell on target ally, that spell is disabled for 5...13...15 seconds for that foe and all party members of that foe. Your other spells are disabled for 10...5...4 seconds.
Reasoning
The energy makes this difficult to use, and the recharge makes it's anti-spike benefit worthless. This skill should disable skills that haven't been used by an enemy yet; making it a nice counter to spikes such as IV, BSpike, Invoke, LHammer etc. etc. because it would disable all the spiker's skills after the first one hits. However, in order to avoid it being used at 0 Communing, have it disable spells, promoting the use with Binding Rituals and Signets also found in th Communing line

Shard's Issue - 8 June 2008

Issue
This skill costs too much and doesn't even stop anything. Basically a 25 energy diversion.
Solution

5 Energy¼ Activation time20 Recharge time - "For 1...4...5 seconds, whenever a foe casts a spell on target ally, that spell fails and is disabled for 4...17...20 seconds."