ArenaNet:Skill feedback/Warrior/Bull's Charge
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Note: As of September 2, 2009 this page is no longer active. If you have suggestions for Guild Wars skills please go to Feedback:Main to learn how to submit suggestions that ArenaNet can use. |
- Last update: 2008/06/12
Halogod35's Issue
- Issue: Ends on a skill can make you vulnerable, plus it already goes half of the recharge anyway.
- Suggestion: Make it end on attack skill, so in that way you can have some way to help your self. Just throwing a little though here, not much though.
Luminarus's Issue
- Issue: Its not very good as an elite, because using rush + bulls strike is a far better combo.
- Suggestion: Make it more like Charging Strike. Example: You move 33% faster for 5-8 seconds. Your next attack causes a knockdown if your foe is moving. Ends on next time you cause a knockdown. 5 energy, 8 recharge. or maybe make it 6 adrenaline dunno. Either way its a form of bar compression for warriors, at the expense of their elite.
Chaos Messenger Issue
- Issue
- Ends on skill.
- Suggestion
- "For 5...10...11 seconds, you move 33% faster and the next time you strike a moving foe in melee, that foe is knocked down and Bull's Charge ends." Discourages kiting, it's what Warriors want.
Frosty's Issue
- Issue
- If a bull is charging at you your gonna be fucking dying and or its gonna do a fuck load of damage to you, so lets go a long those lines
- Suggestion
- "For 1...9...12 seconds, you move 33% faster and deal +1...12...15 damage to moving foes, the next time you hit a stationary foe, that foe is knocked down and this stance ends. Ends when you use a skill.
- (Sort of like some derv skill but with more powah) Lower recharge to 15 seconds, maybe make energy like 10 to make it slighty more balanced, but ye, w/e.