ArenaNet talk:Guild Wars 2 suggestions/Battle Scars
Moved from /scratchpad
I think it would be great if each character could display battle scars--perhaps from critical hits, or maybe linked to the number of deaths they have "experienced" Nairb 23:36, 16 June 2008 (UTC)
- Hah! Kind of like "Fable", right? Man, if they had that in GW, my characters would be so scarred up, you can't make out their faces. lol az :D 05:18, 17 June 2008 (UTC)
- It would be nice idea if you could heal the scars, so they wouldn't be always in your characters face.--Rated Five 17:46, 25 June 2008 (UTC)
- If I wanted an ugly character, I'd make an ugly character. IMO getting scars should be strictly voluntary, maybe they could have an NPC who can add (and remove) tattoos, piercings and scars. -- Gordon Ecker 08:10, 17 June 2008 (UTC)
- I like the idea, especially if it's applied to the charr. I mean, I can see how too many scars on a human or a sylvari could make the character fugly, but on a norn or a charr I think even a lot of scars could look good. I mean, to be honest, I would much rather my charr look battle-ridden with scars all over than for it to look like some newborn pup with perfectly flowing golden fur. Charr are meant to be ugly, they'd be proud of it, there are no primadonas in the charr. (Satanael 08:33, 17 June 2008 (UTC))
- Necromancers and Ritualists have this to a degree (its their armor) but it would be cool to branch out on this and give it more freedom across the board. (Terra Xin 10:01, 17 June 2008 (UTC))
- Satanel, when he said "chars," he meant "Characters." Also, I agree that characters should be able to get scars, but from a TRADER or MERCHANT, not from battle. As Gordon has so kindly stated, if I wanted an ugly character, I'd make one. --Jette 21:50, 17 June 2008 (UTC)
- Ok...how about offering a medic service where you could pay an NPC to remove the scars your character has "earned" or rather, "Received" as a result of battle? Nairb 00:03, 18 June 2008 (UTC)
- When you go out and fight monsters you'd expect to make loot, not so that some medic npc can take their cut so you can look pretty again. Battle scars should be optional (and to respect any realism they should be non-permanent). (Terra Xin 07:08, 18 June 2008 (UTC))
- Necromancers and Ritualists have this to a degree (its their armor) but it would be cool to branch out on this and give it more freedom across the board. (Terra Xin 10:01, 17 June 2008 (UTC))
- I like the idea, especially if it's applied to the charr. I mean, I can see how too many scars on a human or a sylvari could make the character fugly, but on a norn or a charr I think even a lot of scars could look good. I mean, to be honest, I would much rather my charr look battle-ridden with scars all over than for it to look like some newborn pup with perfectly flowing golden fur. Charr are meant to be ugly, they'd be proud of it, there are no primadonas in the charr. (Satanael 08:33, 17 June 2008 (UTC))
- If I wanted an ugly character, I'd make an ugly character. IMO getting scars should be strictly voluntary, maybe they could have an NPC who can add (and remove) tattoos, piercings and scars. -- Gordon Ecker 08:10, 17 June 2008 (UTC)
Infusing a small bit of realism wouldn't hurt. Scars should be linked to number of deaths...characters that die more show it by their scars. If you wanna keep a character "perfect" then take fewer risks...or pay an NPC to perform digital plastic surgery. Nairb 22:48, 18 June 2008 (UTC)
- Realism is bad. It always has been. Scars, like all other character facets, should be optional or simply not present. And by the way, "taking fewer risks" means "dropping out of the group when you're about to die." --Jette 00:02, 19 June 2008 (UTC)
- Thanks Jette, but I actually knew what the OP meant, and I was still referring to the charr separately. In any case, I agree, scars are great, but they should be optional, and having to pay an NPC to get rid of them would introduce a grind element similar to the armor fatigue/chinking that has been suggested several times before. We should not have to pay to repair ourselves in any way, that makes the game like too much work. (Satanael 04:25, 19 June 2008 (UTC))
- Here's my two cents on this situation. When you are in an explorable area, as you are hurt you obtain scarring. After you return to an outpost or town, you are clean again. That way the character can be all bloodied up and look more realistic when in combat and such, but when you return to the outpost you are as good as new. I think it would add some intensity to the game without it being permanent or having to pay for costly removal surgery.
- Thanks Jette, but I actually knew what the OP meant, and I was still referring to the charr separately. In any case, I agree, scars are great, but they should be optional, and having to pay an NPC to get rid of them would introduce a grind element similar to the armor fatigue/chinking that has been suggested several times before. We should not have to pay to repair ourselves in any way, that makes the game like too much work. (Satanael 04:25, 19 June 2008 (UTC))
- All that will do is force me to run earth magic to protect my pretty face. :( --Jette 00:28, 20 June 2008 (UTC)
- I like the idea of getting worn, bloodied, and dirtied up as an effect from battle, and automatically "cleaning up" completely when you reach an outpost, adds a purely graphical element of realism without any grind or permanent markings. Elven Chaos 18:05, 21 June 2008 (UTC)
- After taking damage you'll get bruised and scarred and if they include natural regeneration your characters could get less bloodied and bruised the higher your health is, so if you died your char would look just horrible, but after getting up to 50% hp the char would be less bruised and scarred and when your at full health all of the scars are gone. User:Diescumbag 10:27, 23 June 2008 (UTC)
- I like the idea of getting worn, bloodied, and dirtied up as an effect from battle, and automatically "cleaning up" completely when you reach an outpost, adds a purely graphical element of realism without any grind or permanent markings. Elven Chaos 18:05, 21 June 2008 (UTC)
- I love the idea of scarring. It would be much like a title, but clearly visible. To work, it needs a few considerations. First, the scars would have to be hard to get in the first place, if for no other reason than to appease all those people who think they look ugly. I don't know the specifics on the game mechanics, but if it's similar to GW1, then award one "scar point" every time a character reaches the maximum death penalty. For every 100 points accumulated, a scar appears on one part of the body up to a maximum number. These could be slash marks, burn scars, a missing eye or fingers, there are lots of possibilities. They must also be easily removable. Equip merchants with a "potion of renewal" or some such thing, keep it cheap and easy to find. Each use removes a single scar. Thus if you wanted one scar but not more, you could shave off only the necessary points to keep your appearance the way you want it. - Countess Dramethia
- How about,u get scars from battle and your armor gets bloddied up and when you get back to the outpost,you chose whether or not you get cleaned up or not.Or perhaps at the Guild Hall,or i don't know.
I like the idea of da countess......Nilzardo 13:04, 5 July 2008 (UTC
- The showing of scars should be more of a title, better the title the more mangled your character would look. That way the scars can be shown if you choose them to show. So its basically a visual title.
- I'm not fond of Countess Dramethia's idea. I say you should be able to customize the scars on the face. Any other way sounds more like necromancer scar patterns with the option to hide or show them. az :D 00:19, 6 July 2008 (UTC)
- If some people want to make their characters riddled with scars, fine by me... necromancers do it. But it really needs to be optional. That's my only concern. --Jette 01:17, 6 July 2008 (UTC)
- Or you could have a merchant thats extremely cheap that would take specific scars off maybe like 10g for 1 scar and 20g for scars and have a fixed price that cleans all of them up for say 150g? --The preceding unsigned comment was added by User:75.165.154.167 (talk).
- If some people want to make their characters riddled with scars, fine by me... necromancers do it. But it really needs to be optional. That's my only concern. --Jette 01:17, 6 July 2008 (UTC)
- I'm not fond of Countess Dramethia's idea. I say you should be able to customize the scars on the face. Any other way sounds more like necromancer scar patterns with the option to hide or show them. az :D 00:19, 6 July 2008 (UTC)
- The showing of scars should be more of a title, better the title the more mangled your character would look. That way the scars can be shown if you choose them to show. So its basically a visual title.
"Players will be reluctant to fight, in worrying that their character might become ugly" ...I think that's what the disabling option would be for :) --The preceding unsigned comment was added by User:78.153.35.114 (talk).
- If this happened to prevent you caracter going ugly wounds should fade after a few minuts,or create healing potions (minor wounds, Heavy wounds ect) --The preceding unsigned comment was added by User:90.213.114.51 (talk).
i think the only way this would work is like the countess said, it'd have to be when u reach a certain point of something (such as DP) to get a scar. u wouldn't be able to base it on anything else really because, like in GW when ur fighting ur always getting hit, ther's no real way to stop any of it without useing a skill of some sort. so u'd always be getting scars when u go out and fight. but an option to disable would be nice and definately a potion at least to get rid of scars. it'd be nice to even choose which scar ur getting rid of so u can keep the one u want. it's not like oblivion where if u don't block an attack u get hit, or if u block an attack it just deflects off doing minimal dmg.