ArenaNet talk:Guild Wars 2 suggestions/Battlegrounds!
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Depending on the size of teams and size of the map, this can take a lot of server space and might cause lag. I would love to have massive battles myself. --PCGamer07 12:01, 11 August 2008 (UTC)
- LIKE! LIKE. LIKE! LIKE? LIKE!?!? LIKE!!! TEH AWESOMENESS. --The Gates Assassin 05:58, 12 August 2008 (UTC)
- heh heh my bro's least favorite thing about GW is the lack of a huge scale battle, we both came fresh out of WoW bout a year ago and tried out GW a month later and were hooked, he told me once "AB's are nice but they're no Alterac Valley". I know that if they get too big it causes problems, but WoW's AV had a good theme and given A-net's incalculable creativity (in a good way) they could come up with their own thing filling in the hole of large scale pvp, arena's are nice but theres no war in Guild Wars without some titanic pvpness. Weaponmaster 07:23, 13 August 2008 (UTC)
- Huge battles take less skill. At a certain point, it just becomes nuke nuke nuke instead of actually skill. Ab is bad too...Capping sucks. I wish it was 16 vs 16(4 teams vs 4 teams) and you have to clear out the enemy base instead of cap stupid shrines. More fun that way.--The Gates Assassin 17:58, 13 August 2008 (UTC)
- heh heh my bro's least favorite thing about GW is the lack of a huge scale battle, we both came fresh out of WoW bout a year ago and tried out GW a month later and were hooked, he told me once "AB's are nice but they're no Alterac Valley". I know that if they get too big it causes problems, but WoW's AV had a good theme and given A-net's incalculable creativity (in a good way) they could come up with their own thing filling in the hole of large scale pvp, arena's are nice but theres no war in Guild Wars without some titanic pvpness. Weaponmaster 07:23, 13 August 2008 (UTC)