ArenaNet talk:Guild Wars 2 suggestions/Hack and Slash
Moved from /scratchpad
It would be really fun if GW is a hack and slash game. I really hate the auto attacking and hack and slash makes the game feel more realistic.
- Buy Diablo 3, it should use that system. Or, if you really want to, you can just click the target over and over anyway, it'll do the same thing. --Jette 09:14, 4 July 2008 (UTC)
- why wouldn't hack and slash be a good idea? I love everything about guild wars. Just not the fighting system. If Guild Wars 2 is a hack and slash game it would reallly be great! and please tell me why wouldn't it work, please.
- Because it pointlessly creates more work for players, and it's completely different from the way it works now. I'll admit it is, to an extent, a personal choice, but the current system is likely already implemented, so I must ask you this: what advantage would be given by changing it? I can see no reason why your clickspam system would be better, as opposed to equal or worse. --Jette
- And It might be harder to hit your enermy so I don't like the idea it doesn't feel right. Also if your enermy is jumpping around It would be realy hard to hit it.--Rated Five 23:59, 4 July 2008 (UTC)
- so we're using the same system? So, jumping or other things will not be used in battles?
- Jumping is presumably going to implemented, they said there'll be a Z-axis. As for how much you can use it in combat, I dunno, but it would make sense that there will be ways to utilize it. Regardless, auto-attacking would work the same way. --Jette 01:58, 5 July 2008 (UTC)
- why wouldn't hack and slash be a good idea? I love everything about guild wars. Just not the fighting system. If Guild Wars 2 is a hack and slash game it would reallly be great! and please tell me why wouldn't it work, please.
You know,Anet did mention that while fighting,you can jump,etc. and that this will affect your damage and skills.They also mentioned that the fighting system will be like in a normal PvE Game(hope its hack and slash).I would really like it to be a hack and slash game because players get bored easily from just walking around an area and "Oh!look there's a monster,time to sit back and relax!",you have all forgotten about the fun of the game.Besides,what hard work would they do,push the finger on the mouse button?Be serious,it's a great idea.(clax1x)
- How is wearing out your mouse a great idea? And you've still yet to give a reason why this system would be better than auto-attack. If you want to click over and over, go ahead, no one is stopping you. I think the rest of us enjoy not having to. --Jette 11:15, 5 July 2008 (UTC)
If GW 2 doesn't use the auto-attack then the game will be about who's finger is the fastest vs. who actually has a good build and put time into their character. But still hack and slash would add a small amount of excitement until people start getting cheap.
Auto-attacking is boring. GW2 can still have the DPS thing. Hack and Slash doesnt have to be all about spamming and clicking ur mouse like crazy. you people are misunderstanding. DPS+H&S will be a great idea. And if z-axis is not going to be used in battles alot.. i mean, its going to be pointless than. Jumping will be great in GW2, but if its not hack and slash, then you're character will be auto attacking the monster and when they use shockwave or somethin like that u press some key to jump and dodge it. how fun? If GW2 is not going to be hack and slash, atleast change the current battle system. GW battles never get intense.
If Damage per second or Attack per second and Hack and Slash are going to be used in GW2 then it would be AWESOME!!! GREAT IDEA!!!!--70.247.43.176 07:27, 6 July 2008 (UTC)
AWFUL IDEA. Hack n Slash is dull and monotonous. I don't want to click endlessly, standing still, occasionally leaping foward and screwing up combat when I miss click. The fun in the current combat system comes from careful and well timed use of skills, and, of course, you are able to dodge attacks! And what is this drivel about 'not intense' fighting? I find a lot of intense GW battles, picking targets, dodging attacks, maintaining balanced healing, correct interrupts. Is it only Warriors who want Hack and Slash?
I hope they don't use the auto attack system, it bores me to death, seriously I almost died from watching my character and it's the main reason I stopped playing GW1, I still love the game and the setting, but the fighting is so boring it pains me. I think they should move to H&S or something more twitch based. Like you need to nail your timing and combo's to pull off an awesome move, that way it would still be skill based, which really means just how much experience you have playing the game. I mean really, just anything that's different and intuitive would be awesome, not the tired same old auto attack and click your skill that every MMO's has overused to a ridiculous degree.
- It's a completely unnecessary change to the entire system GW uses. If they implement this, it will be so different in terms of gameplay that it will barely qualify as a sequel. Not to mention that clicking over and over ≠ skill. If enough people want to, then I suppose ANet can implement a checkbox in the "gameplay" options section to turn auto-attack off, but I really think it's a tremendous waste of developer time and energy. --Jette 19:24, 7 July 2008 (UTC)
- No offense, but making a game that plays exactly like the one before it, is extremely stupid. I think ANet can do better than autoattack when it comes to originality of attacking and using skills. Autoattacking outdated, and I'm sure ANet knows this.
keep auto attack but add something like this like if you move your mouse around your enemey's right shuolder click the left mouse button and swipe your mouse over to around its left hip your caracter will slash him from his right shoulder to left hip and the faster its done with the mouse the faster in the game which would be cool cuz then if someone and low health and you swiped your mouse across their neck the would be decapitated if you wanted to stab something during comat you would quickly click its stomach causing your sword to go through its stomache and then you would hold down the left mouse button and swipe your mouse to the left causing the sword to be thrust to the left were would be removed frome the body doing damage
ok so what are you saying make gw2 play style like the Wii put with a mouse that sounds to complecated and time consuming to get down right
Cabbagepatchman 19:45, 7 July 2008 (UTC)cabbagepatchman
- Decapitate, Hamstring, Axe Twist, Sever Artery, etc... those are all skill descriptions, which should be caused by actual skills, not the way your mouse moves. Besides, GW's questionable control system isn't accurate enough for that kind of thing anyway. --Jette 01:46, 8 July 2008 (UTC)
- Tbh I like the concept because it means the player actually have to do something other than click one skill in order to achieve different effects ie. requiring more skill. Good concept but I'm not sure it could be implemented well, then again im not a programer or games designer. If they could do it well it would make this game much better but if it's just going to mess with the flow of gameplay it is probably best left out Quazark Zeklar
17:09, 9 July 2008 (UTC)
- Tbh I like the concept because it means the player actually have to do something other than click one skill in order to achieve different effects ie. requiring more skill. Good concept but I'm not sure it could be implemented well, then again im not a programer or games designer. If they could do it well it would make this game much better but if it's just going to mess with the flow of gameplay it is probably best left out Quazark Zeklar
WOW!!!! GREAT IDEA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
- I really don't like this idea, I've had plenty of hack 'n' slash games in the past, and the thing I hated most about them was the amount of money I had to spend on buyign a new mouse every week. To be honest, I like Guild Wars the way it is, and what isn't broken doens't need fixing. Stokoe 05:22, 10 July 2008 (UTC)
- ^Agree, it would take hell alot money to but new Raze Deathadder every week. Also all Hack and slash games are failed - players will quit cuz of the girnd + Spikes in pvp would be harder to make. Auto Attack is Great and what stokoe said.
- I said I'd like to see skill used more in guild wars other than 1 person out of 8 calling tactics/spikes and the rest following like drones. Although I do agree with a mouse and keyboard it is difficult to see how it would work well, it would be best if used with controllers instead imo. but then again everyone would need to buy computer controllers and so is not really the most practicle of ideas. Unless Guild wars gave one free with each game? I dunno I'm just speculating here, but pressing "B" for a one secound block seems much more fun then casting a spell that has a 50% chance to block for 10 secounds. I know it sounds like I'm going for a fighting game moreso than an rpg but with more than just melee and better movement I beleive it could make for an outstanding game. Then again A-net is much more likely to stick to what it knows already works. A free mmo does not need to push game boundires and do something new until it's unique selling point is rivalled Quazark Zeklar
18:02, 10 July 2008 (UTC)
- I said I'd like to see skill used more in guild wars other than 1 person out of 8 calling tactics/spikes and the rest following like drones. Although I do agree with a mouse and keyboard it is difficult to see how it would work well, it would be best if used with controllers instead imo. but then again everyone would need to buy computer controllers and so is not really the most practicle of ideas. Unless Guild wars gave one free with each game? I dunno I'm just speculating here, but pressing "B" for a one secound block seems much more fun then casting a spell that has a 50% chance to block for 10 secounds. I know it sounds like I'm going for a fighting game moreso than an rpg but with more than just melee and better movement I beleive it could make for an outstanding game. Then again A-net is much more likely to stick to what it knows already works. A free mmo does not need to push game boundires and do something new until it's unique selling point is rivalled Quazark Zeklar
- ^Agree, it would take hell alot money to but new Raze Deathadder every week. Also all Hack and slash games are failed - players will quit cuz of the girnd + Spikes in pvp would be harder to make. Auto Attack is Great and what stokoe said.
- I really don't like this idea, I've had plenty of hack 'n' slash games in the past, and the thing I hated most about them was the amount of money I had to spend on buyign a new mouse every week. To be honest, I like Guild Wars the way it is, and what isn't broken doens't need fixing. Stokoe 05:22, 10 July 2008 (UTC)
Well I think they should put some basic hack and slash because it will add some extra tactic usage for PvP, Such as moving to the side and hitting them on the side or putting your shield up in a timely manner, but they will still just do the same basic attacks, and then you can press your other buttons to activate skills when they are vulnerable. Kinda like in fable. Also it would be nice if marksmen can strife side to side while still shooting their bows, and you should do the aiming. If others are gonna complain about that being to hard then they are just lazy then. I would like a pvp system thats basded on tactic skills and build and not just leveling up or who can spike the fastest. Also be awesome if they could add blood in the game. If it was me I would put gore everywhere but I know then it wouldnt be "T" for teens then, but cant you add alittle blood and get away with it? Shadow Wolf1990 23:12, 10 July 2008 (UTC)
- Thats what Im trying to get at, you know actually using skill not skills? Sure hamstring can already cripple opponents, but even a cat can press 1-8 on a keyboard (I know mine does all the time xP). People just prefer static skills that require little skill so they can play heroes ascent while half asleep playing powerful builds. Then the losers or the people bored complain about the strength of them because of the lack of skill required. A vicous circle but it happens. But Ive already said it would be difficult to implement because of the practicality issue, ranger is one of the easier classes, its the melee thats the main issue. Oh well I can always hope and cross my fingers Quazark Zeklar
20:40, 11 July 2008 (UTC)
- To me, the warrior proffession is pretty boring and hitting tab and spacebar doesn't seem like the way to go about chasing someone down and stabbing them through the heart. I'd like to play this game where I could actively dodge and strike when the defenses are down but, as much as I think its a fun idea, it would definitely get a bit hectic, especially for melee-casters. Its unneccessary programming-wise and makes people, already struggling to maintain a tactical head, work harder just to do 30 damage. Spawnlegacy 07:09, 12 July 2008 (UTC)
- One word - latency. I mean, how would you expect things to be dealt with if you have a sudden lag spike? You, on your machine, would be hitting the poor guy in the guts while he'd moved a bit and you would have missed in his view. Who is right? The one where you hit or the one where you missed? It could make the difference between a win and a lose, and I don't think that's really acceptable. Plus, that system would have to work everywhere, not just in arenas with 8-16 guys, where it's actually feasible (FPS games work a bit this way). And that means things like Alliance Battles, with 32 guys each side as well as grander events. KazDoran 11:41, 12 July 2008 (UTC)
- I dunno about you Kaz but I'd prefer to play a game that you couldnt play as well in the middle of a lag spike than in perfect latency. Your basically saying you want a game that requires little skill because of lag threat? And spawn raised a good point about tactics. I would love to see people thinking about their own tactics moreso one person calling tactics for 8 people. I would hope this gameplay type would force people to coordinate well and rely on their own skill to get through the game Quazark Zeklar
21:36, 12 July 2008 (UTC)
- If I didn't want a game that required skill, I wouldn't be playing GW for almost 3 years. :) (although I admit it became too gimmicky in the last year or so. Oh well!) It's not so much about technical constraints, but if you make the game too hard to play for some people, it would drive away some of the user base. If that is good or not community-wise, it remains to be seen. I was just saying there are some issues about implementing such a system, and decisions like those are hard to make, because if you go down the wrong way (where "wrong" could be either of the ways we're discussing) it becomes too hard to change it after the game is launched. Surely ANet won't rewrite the whole game from the ground up (or we shouldn't be expecting it so soon), so I believe they'll stick with the traditional attack+skills system, adapted for extra freedom (swimming, jumping, etc). They must consider stuff that must be scalable, after all I guess I remember reading that one of the reasons for making GW2 and dropping new campaigns was the fact that the current system was already being overstretched and they couldn't make some new features, and we don't really want that to happen again so soon I guess. :) KazDoran 12:39, 15 July 2008 (UTC)
- Well theyre already adding an extra axis so we should be greatful for that, the extra axis in itself (provided done well) will mean the player will have to use much more skill than in GW1 as is anyway. The alleged different affects depending on situation would also play a part in players using more of their own skill. So maybe what I'm getting at is that GW2 does NOT need hack and slash to require more skill to play and make the game better. And it is highly unlikely, kaz, that people would not play the game because it is too challenging they would more likely adapt and become more used to it. Is it not the overall objective of guild wars to reward those with skill not those that grind? By trying to make the game dulled down and easier it is going against that objective and means the company does not really have a proper aim. Unless they are more concerned with the simple fact that GW is free but it is getting more competition nowadays on that front and I beleive skill > grind will sell the game much better. Anyhow back to the subject, I agree with kaz that hack and slash is too far, and I would prefer to see what the extra axis has to show before asking for a whole new gametype Quazark Zeklar
22:59, 15 July 2008 (UTC)
- Why would we want this now? Seems like too much work and really boring and motonous. Sounds kinda like grind too... Also, realism=bad.The Cabal Summer FTW! 23:55, 18 July 2008 (UTC)
- Well theyre already adding an extra axis so we should be greatful for that, the extra axis in itself (provided done well) will mean the player will have to use much more skill than in GW1 as is anyway. The alleged different affects depending on situation would also play a part in players using more of their own skill. So maybe what I'm getting at is that GW2 does NOT need hack and slash to require more skill to play and make the game better. And it is highly unlikely, kaz, that people would not play the game because it is too challenging they would more likely adapt and become more used to it. Is it not the overall objective of guild wars to reward those with skill not those that grind? By trying to make the game dulled down and easier it is going against that objective and means the company does not really have a proper aim. Unless they are more concerned with the simple fact that GW is free but it is getting more competition nowadays on that front and I beleive skill > grind will sell the game much better. Anyhow back to the subject, I agree with kaz that hack and slash is too far, and I would prefer to see what the extra axis has to show before asking for a whole new gametype Quazark Zeklar
- If I didn't want a game that required skill, I wouldn't be playing GW for almost 3 years. :) (although I admit it became too gimmicky in the last year or so. Oh well!) It's not so much about technical constraints, but if you make the game too hard to play for some people, it would drive away some of the user base. If that is good or not community-wise, it remains to be seen. I was just saying there are some issues about implementing such a system, and decisions like those are hard to make, because if you go down the wrong way (where "wrong" could be either of the ways we're discussing) it becomes too hard to change it after the game is launched. Surely ANet won't rewrite the whole game from the ground up (or we shouldn't be expecting it so soon), so I believe they'll stick with the traditional attack+skills system, adapted for extra freedom (swimming, jumping, etc). They must consider stuff that must be scalable, after all I guess I remember reading that one of the reasons for making GW2 and dropping new campaigns was the fact that the current system was already being overstretched and they couldn't make some new features, and we don't really want that to happen again so soon I guess. :) KazDoran 12:39, 15 July 2008 (UTC)
- I dunno about you Kaz but I'd prefer to play a game that you couldnt play as well in the middle of a lag spike than in perfect latency. Your basically saying you want a game that requires little skill because of lag threat? And spawn raised a good point about tactics. I would love to see people thinking about their own tactics moreso one person calling tactics for 8 people. I would hope this gameplay type would force people to coordinate well and rely on their own skill to get through the game Quazark Zeklar
- One word - latency. I mean, how would you expect things to be dealt with if you have a sudden lag spike? You, on your machine, would be hitting the poor guy in the guts while he'd moved a bit and you would have missed in his view. Who is right? The one where you hit or the one where you missed? It could make the difference between a win and a lose, and I don't think that's really acceptable. Plus, that system would have to work everywhere, not just in arenas with 8-16 guys, where it's actually feasible (FPS games work a bit this way). And that means things like Alliance Battles, with 32 guys each side as well as grander events. KazDoran 11:41, 12 July 2008 (UTC)
- To me, the warrior proffession is pretty boring and hitting tab and spacebar doesn't seem like the way to go about chasing someone down and stabbing them through the heart. I'd like to play this game where I could actively dodge and strike when the defenses are down but, as much as I think its a fun idea, it would definitely get a bit hectic, especially for melee-casters. Its unneccessary programming-wise and makes people, already struggling to maintain a tactical head, work harder just to do 30 damage. Spawnlegacy 07:09, 12 July 2008 (UTC)
Have you even read all the comments? Quazark Zeklar 08:21, 19 July 2008 (UTC)
~The game Savage used the regular hack and slash gameplay (w/ a mix of FPS and RTS), but in terms of skill, there was none. The game concept would be alike in that left click is attack, right click would be block. Also, you would have to wait a second or so before you'd be able to attack again, based on what weapon you'd be using. How do you plan on using skills with this system though? The fact that there are skills, as in hamstring, power attack, fireball etc. would complicate the system since most players would start jumping around everywhere, spamming attacks, while pressing the buttons they can reach while still moving. GW2 would have to be totally redesigned in terms of skill sets, and ways to make it so warriors can't simply jump around a caster slashing at him while the caster tries to run away/block/cast a spell. ~Innocent Bystander~
- Hey i know lets clutter up this page by repeating everything in the same suggestion! :D Quazark Zeklar
13:43, 20 July 2008 (UTC)
i think a fun idea would be to be able to upload an avaatar for a picture of yourself so if you are in a party you can see their avatar pic also i think that there should also be more worlds and continents besides tyria elona and cantha because that would be fun also i like the idea of being able to get piercings and tattoos i think that all weapons should still be useable for any level because realisticaly you could use a sword at any time but it doesnt mean you can use it well but armor i think should be for levels also i think that you should be able to decorate weapons eg. puting ribbons on swords to personalise them for a cost obviousy and it can be edited also i think their should be a trade type thing so you can go afk and sell stuff and also pet penguins and assasin types should have a wider selection of weapons besides daggers eg shurikens, katana's and explosives such as smoke/flash grenades whcih blind enemies bombs that damage and cripple enemies and so on --The preceding unsigned comment was added by User:217.43.204.20 (talk).
Wow, a lot of talk about this one. First of all, I'd like to point this out: if all you do in GW1 is attack, no wonder you find it boring. Even with combat-oriented classes like Warrior and Assassin (especially Assassin), if all you do is attack, you will never amount to anything ever. Mastering skill use and builds is what matters, attacking is probably the least important aspect of any class. When using an Assassin, you have to master the Lead-Offhand-Dual pattern to your skills, know who to attack and when, and when to book it out of range using a speed buff before you get eviscerated. As a Warrior of any build, if all you do is attack in any mildly serious situation out of pre-searing, you are doomed to failure. As the game gets harder, the battles DO get intense, and it's for the reason that you have to, in a split second, decide which skill to use and use it and hope you live to use the next one. Next. If the aforementioned H&S system is simply click-to-attack and your weapon now has a cooldown like your skills do, there is basically no dimension whatsoever added to the game. You switch one kind of boredom (waiting) for another (button mashing). If you don't like one, you won't like the other, either. People need to feel each and every attack as though it is something unique, instead of feeling that they're basically playing a DPS game where you have to give yourself repetitive stress syndrome just to keep attacking. That being said, there is a difference between click-to-attack and a true hack-and-slash feel. Think Oblivion. There is a hack-and-slash game. Think SW Galaxies. That is definitely NOT a hack-and-slash game. If hack-and-slash is implemented properly into a game, it can add a new dimension of gameplay and make the combat system a lot more exciting. But, is GW meant to be a hack-and-slash game? Anet said there would be a z-axis in GW2, with actions such as jumping and swimming suggested. In my eye, I see a bunch of noobs getting frustrated trying to land a hit on a bunch of pros, who are kiting in circles around them and jumping constantly to avoid attacks. I see the already annoying Sin class being unbeatable due to good jumping ability and a lot of speed buffs. I also see skills being harder to use and thus less focused on. At the same time, I see a lot of potential for a brilliant H&S system that makes GW2 the undisputed leader of the MMO genre. Is it a good idea? Possibly. Would it change GW? Undoubtably. For the better? Maybe, maybe not. Can it be done? Probably. Should it be done? That's up to ArenaNet.
Agreed with all the points on the above post. Since Guild Wars is not a hack and slash game, I doubt it will be implemented into GW2. I for one hope it stays as is, thats why we have skills. Hack and Slash would be interesting I'm sure, but I don't see it as Guild Wars. It would be a big hassle to balance *especially for PvP* and GvG would turn into nothing but jumping, evading, and anything possible to dodge the meleers. Don't fix what isnt broken :) Malchior Devenholm 02:14, 6 August 2008 (UTC)
Buy fockin age of conan then... i don't wanna spend all my time spamming my mouse to death. or u could have as an alternate option. if u want the hack and slash attack style, u should be able to change it in [options] /OG
You should get an option where you can select a spot to attack on the enemy and each one is assigned a Hit%. Like if you attack the body, who is going to miss that so that could be a 100% hit chance. The head on the other hand is smaller and, especially with ranged weapons, there is a higher chance that they will duck your attack or miss a jab or a thrust so that could have a lower hit% but deal greater damage for a successful hit. 70.67.146.192 23:19, 7 October 2008 (UTC)
Bad idea imo. Right now I play the game when daughter is sleeping and Im able to do so withough waking her up(she sleeps on my chest) adding this to the game would require alot more noise from the mouse or keyboard and would wake her. I wouldnt be able to play at all if this were to happen.Brian78wa talk 17:01, 23 January 2009 (UTC)