ArenaNet talk:Guild Wars 2 suggestions/Pirate
I've annexed your page. If you think I'm horrible tell me to get out and I will.
- I have an idea for a Conviction elite: Superior Poise - 15e, 24r - for 6 seconds the next 200...50...40 damage dealt to you is negated. All damage over this amount heals you instead. And one for acrobatics, elite skill: Shocking Maneuver - 5 e - Target touched foe is dazed for 2 seconds. This skill is disabled for 20..10..8 seconds. Could be a good way to get people to use the lesser powerful acrobatics attribute. May as well keep going but its late so I'll be lazy. These are skill ideas from my GW mate, Carp The Foolish, who was a fool to give them to me. Fencing Arts elite: Feint - 5e, 20r - If this attack is blocked, your next attack strikes for +10..36..44 damage and is unblockable. Note: both this skill and the proceeding attack can miss and unlike other fencing arts skills is +x and not just x. Long recharge because damage compression is a good tactic for GvG spikes. Lastly a Trickery elite: Plunder - 8 ad steal upto 35..60..75hp and 4..6..7 energy from target touched foe. Tell us what you all think.
Spawnlegacy 19:11, 2 July 2008 (UTC)
There's plenty of new concepts Jette. That's just insulting. Spawnlegacy 08:42, 6 July 2008 (UTC)
Epic Proffesion i have to say xD Still Bad idea to make new proffesions, everything is balanced if you don't count Ritualist , dervish , paragon - weapon spells,avatars and scyhte , chants which aren't removable like enchantments. ~Enar. hello. 13:26, 10 July 2008 (UTC) Lol. So basically don't count a lot of things? :pSpawnlegacy 06:15, 12 July 2008 (UTC)
A pirate is one who commits robbery at sea and therefore not a real fighting class, and as a fighter, can use whatever weapon they want. Laserblasto! 21:24, 16 July 2008 (UTC)
- I agree with Laserblasto, I think Pirates are too limited in their uses in that they are sea-faring thieves, most of them anyway. It wouldn't exactly fit in the storyline when you see a pirate with a team of other classes fighting dragons. Good job on all the formatting though, it must have took a while. --PCGamer07 11:14, 17 August 2008 (UTC)
- Completely up to you, but I think Musketeer does sound lamer than Swashbuckler. How about Raider? --PCGamer07 20:28, 17 August 2008 (UTC)
Other name's you could go with are Rogue, Thug, Bandit, Mercenary, Thief, Stalker, exetra.--Yozuk 07:09, 18 August 2008 (UTC)
well the name should be different i agree. they could make another version of NF and just make corsairs and some sort of pirate the main thing instead of sunspear and paragon. it could be called..... daybreak like nightfall (kidding). if they do that, then the weapon could be khopesh instead (because i like the name khopesh)--Animus 08:02, 21 August 2008 (UTC)animus
- Too bad! I've made 42 pages with Swashbuckler in the title bl. xD Could work anyway. Corsairs gone AWOL coz they care to fight the dragons rather than ignore the world's problems on the high seas. I do like Raider and Rogue though. -- Spawn Legacy 10:45, 21 August 2008 (UTC)
- Yes! Go with Raider, Rogue is too much like WoW. lol Jk. --PCGamer07 12:16, 21 August 2008 (UTC)
- WoW got the rogue from D&D. And RO Had Rogues long before WoW was a twinkle in there eye. Stop comparing every thing to WoW. Nothing in that game is original. I don't care how fun WoW is, it is not original. WoW dose not own the Rogue and never will.--Yozuk 19:18, 21 August 2008 (UTC)
- Diablo II didn't have a Rogue. It had an Assassin. As for Diablo I, I never played it.--Yozuk 04:36, 26 August 2008 (UTC)
- Don't you remember Act I? The Rogue Encampment? They were NPCs, but they're still Rogues, dammit! >.< azaleachat 18:19, 26 August 2008 (UTC)
- Well if your going by that logic the GW has Warlocks, Bandits, Priests, extra. We're talking about playable professions.--Yozuk 02:55, 27 August 2008 (UTC)
- Ugh. I was saying that, since Diablo II is the sequel, the Rogues are still in the game like they were in the previous game. It's not an entirely different game, so I just counted them to be in both. So since Rogues were a playable profession in Diablo - and appeared in Diablo II - it's unoriginal. And you meant to say "we're", not "where". azaleachat 18:29, 27 August 2008 (UTC)
- Well if your going by that logic the GW has Warlocks, Bandits, Priests, extra. We're talking about playable professions.--Yozuk 02:55, 27 August 2008 (UTC)
- Don't you remember Act I? The Rogue Encampment? They were NPCs, but they're still Rogues, dammit! >.< azaleachat 18:19, 26 August 2008 (UTC)
- Better?--Yozuk 21:24, 27 August 2008 (UTC)
For all the name ideas, how about steal one from DnD, call it the Duelist. Fits the bill, the duelist in DnD is a fencer, which this sort of is. All in all this idea kicks ass. CamDemon 21:07, 29 September 2008 (UTC) CamDemon