ArenaNet talk:Guild Wars 2 suggestions/Wilderness Idea
By the name and the idea of this, it reminds me of runescape too much. Since they had a 'Wilderness' too. --PCGamer07 14:11, 7 September 2008 (UTC)
Moved from scratchpad
I suggest offering wild areas in GW2 where teams can combat or cooperate with each other--not like AB where you have three teams of 4...just one team of 4 or 6 interacting with many other teams of 4 or 6. Make deaths in these areas mean something--maybe a character lock out time each time you die, or loss of gold (you could have each character put up 1k gold to enter, teams share the gold for each kill, team members lose their gold if they are killed). This would be a better alternative than Runescape, where characters can lose hard earned items in the Wilds. Nairb 00:17, 18 June 2008 (UTC)
- We already get World PvP, with the rewards, but without the losses. Please read something about GW2 before making suggestions which are already going to be used in some sort of way. --Sir Bertrand 09:11, 18 June 2008 (UTC)
Actually I have read up on GW2 and believe that my sugestion of making deaths mean something is still valid. There should be an element of risk introduced that mimics real life...the simple formula is: Higher Risk = Greater Rewards. Nairb 22:40, 18 June 2008 (UTC)
- Deaths do mean something - You "die". How is that not straight forward? If you die in real life, you don't get a lock out or a loss of gold, and your suggestion doesn't make it any more realistic, instead it makes it slower for peopple to get back into fighting. The effect that dying has on a player is that they cannot help their teammates at all - that's a massive penalty. I just dont see where you're going with this. Runescape is less successful than guildwars, and its no surprise when they have such high penalties for dying. This is a casual player's game, let's keep it that way. (Terra Xin 07:10, 19 June 2008 (UTC))
- ofcorse it is a casual game.
BUT in real life your body WOULD be looted b someone, hence loosing some form of item would be more realistic. i think that the loss of some form would be good. And you could work level into it, or the higher the money/item you bring in , you will be matched against other people with the same kind of loot.
- I don't like that idea, we already have Death Penalty, and plus, you waste your teammates time by making them have to heal you.
- personaly i think that scars is a great idea but not for potions and stuff i think they should do it like helmits so you can choose to hide scars and show scars
- I don't like that idea, we already have Death Penalty, and plus, you waste your teammates time by making them have to heal you.
They may even consider adding some sort of spirit world. (storyline is key) --The preceding unsigned comment was added by User:24.57.129.218 (talk).
- As Painted Bird already pointed out on suggestion pages that game's priorities should be first of all Fun then balance then Creative thought and ONLY then remote realism. GuildWars unlike RuneScape or Wow or other MMOs is Skill based game, Even If you do implement losing items on death system as means of transferring wealth from one player to the other, all it will ever do is making sure people use cheapest possible items to get their hands on expensive once, since they will have Same or similar stats. Biz 15:28, 24 September 2008 (UTC)