ArenaNet talk:Skill feedback/Necromancer/Death Nova

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Agree, wholeheartedly. Carinae Dragonblood 09:41, 10 March 2008 (UTC)

Damage is a concern with sac necros though. --Life Infusion «T» 01:04, 11 March 2008 (UTC)
Not sure what you mean. Brit 04:57, 12 March 2008 (UTC)
You know...those crazy necros with Awaken the blood and Blood is Power that were once used to fuel minion factories. --Life Infusion «T» 16:09, 21 March 2008 (UTC)
Aggreed, 1/4 cast can make this troublesome. Imo, this is good as it is. Dark Morphon(contribs) 10:02, 23 March 2008 (UTC)
i dont like most spell with 2 second cast, 1 second please 76.26.189.65 04:25, 25 March 2008 (UTC)
Excellent suggestion. Agree, sign, do it now izzy. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 21:08, 25 March 2008 (UTC)
IF that is indeed a problem just slap a minion conditional on it, ie 1s cast, 4s recharge "if target ally is a minion you control DN casts and recharges 50% faster" or similar - Brit 00:55, 26 March 2008 (UTC)

Brit's idea is good. Moush 18:04, 27 March 2008 (UTC)

/agree on Brit's idea here (the conditional one). A. von Rin 01:32, 28 March 2008 (UTC)
brits idea makes it usable by normal players and less OP on heros (by letting other people use it) please do this izzy

Done25's discussion

I made my suggestion on the fact that most trouble comes from having to target minions. Not to mention you can save time by having everyone clump together right before a battle and casting it. Done25 02:56, 3 May 2008 (UTC)

The idea is not bad, but it needs a higher energy cost then (something like 10-15 energy). A. von Rin 14:16, 5 May 2008 (UTC)
Done. Done25 19:26, 5 May 2008 (UTC)
doesn't really need an increased cost. It's cast pre battle, and a necro casts it. Pretty pointless. -- NUKLEAR User NuclearVII signature 3.jpgIIV 21:13, 5 May 2008 (UTC)
Do you refer to anything particular when saying "and a necro casts it"? —ZerphatalkThe Improver 21:25, 5 May 2008 (UTC)
That even when nerfed Soul Reaping gives infinit energy? Done25 21:32, 5 May 2008 (UTC)
Well, duh. -- NUKLEAR User NuclearVII signature 3.jpgIIV 17:52, 6 May 2008 (UTC)
SR is another problem, but higher energy costs are needed for skills' balance consistency (effect <=> cost). This idea is way more useful for real players, I like it. A. von Rin 14:35, 7 May 2008 (UTC)

Marcdarc's suggestion

Basically, making affect the next minion that dies would make it easier to fire and forget. I'm not sure what the community's feelings are for minion bombing, but with this change, the "bomb" would be a lot slower (max hits are once per 2 second cast). ~ marcdarc 01:40, 20 October 2008 (UTC)