ArenaNet talk:Skill feedback/Necromancer/Pain of Disenchantment
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This skill may not be too bad, but I think that ~60 damage on the target when an enchantment is removed isn't much stronger than ~75 damage on the caster of the newly applied enchantment. Granted that in the former case it is possible to add some additional pressure and it may actually be possible to spike with this (Shatter Enchantment + this is some very nice damage) but "spikes" based on a hex and enchantments the opponent applies him (or her) self is bad. If this skill was not elite I may even liked it, but in it's current elite form it's worse than Scourge Enchantment in most cases. I think this skill should make up for its elite status and find at least some use (as I've never ever even seen it) so therefore my suggested improvements 62.194.247.7 16:06, 9 July 2008 (UTC)
- Maybe make it so that for each enchantment removed, your target is hexed for a short while and suffers degen. or plain DoT (damage over time), to make it more pressure-based. Then you could afford to buff it up a bit. If it was a hex, you might also want to make it so that if they get enchanted again (or maybe if they lose enchantment(s) again), they take more damage, kinda like Scourge Enchantment.
Dark Morphon's Issue
I think these complaints need to get put into the "issue dealt with" pile, now that it's been reworked. 66.75.136.251 05:51, 8 December 2008 (UTC)
Rising_Dusk's Thoughts
In the event a discussion arises from my suggestions..