ArenaNet talk:Skill feedback/Ranger/Burning Arrow

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It was almost overpowered before it was buffed but not quite, and now it's retardedly overpowered.. --The preceding unsigned comment was added by User:72.71.219.145 (talk).

No its not--Underwood 00:23, 10 October 2008 (UTC)
There are plenty of other bow elites that need to be buffed but aren't. There are plenty of bow attacks that need a buff. How does Power Shot not need a buff? Burning arrow WAY outclasses punishing shot now. --The preceding unsigned comment was added by User:72.71.219.145 (talk).
You forgot to mention poison arrow. --The preceding unsigned comment was added by User:96.233.8.248 (talk).
A-net are retards/hypocrites! They say rangers aren't meant to do damage and only be utility, then they buff the ranger elite that has absolutely no utility and only damage while leaving most of their utility elites as shitty as hell. This skill isn't OP, its just that everything is UP compared to it.Crimmastermind 06:23, 11 October 2008 (UTC)
This skill is pretty OP compared to what every other class can manage to do on the split. A nearly-free hundred years of degen? Yeah, count me in! Pity nothing else can come close to that kind of pressure while maintaining split versatility. -Auron 07:07, 11 October 2008 (UTC)
There are skills to remove burning. Players don't usually leave other conditions for a long time in their characters, they use a condition removal, so use it also for burning. Expertise lows the cost, but you have to expent attribute points to make it cheaper (ok, I've never seen a ranger without any point at expertise) and, in the best cases it will cost 5 energy in PvP. I prefer this than having 4 rangers with scythes with 3 energy cost attacks and doing more DPS than 4 rangers with Burning Arrow (wich I said it will cost at most cases 5 energy and it is an elite). The last thing I want to say is that if ANet finds that now is overpowered they will revert it, they have problems to improve skills but not to nerf them when they shine over others because they changed it (look Incendiary arrows, 3 recharge was fast and now has 5s recharge), you only have to wait for the next skill balance.--Geoden 16:46, 12 October 2008 (UTC)
If a skill is overpowered becuase it has a counter, that doesn't make it balanced. It only turns Build Wars into a rock-paper-scissors fest. --The preceding unsigned comment was added by User:71.174.21.250 (talk).
Hmm, let's see, if I bring condition removal, I hardly take any damage from the conditions(Antidote FTw). If I don't bring Antidote Signet I guess I have to go QQ in a stack of conditions and -11 degn right? Welcome to Build Wars where you have to bring a skill to counter everything. --The preceding unsigned comment was added by User:71.174.21.250 (talk).
^^ Ok, first of all. Guild Wars is all about skill builds. If it wasn't build wars in one way or another, it would be like WoW where you just copy peoples bars for pvp. Second of all, since most ranger builds are standard 14 expertise 10 wild 10 mark, it increased 1 second. True that will kill you, but anything can kill you in RA. prokiller88 02:40, 17 October 2008 (UTC)
Guild Wars was meant to be about skill, now it's about who can run the most retarded gimmick. --The preceding unsigned comment was added by User:72.71.236.9 (talk).
You're close. Now, guild wars is about who runs the most retarded gimmick more than everyone else. IE - who cheats the most. ~Shard User Shard Sig Icon.png 02:59, 18 October 2008 (UTC)
Build Wars 2 should have a console like in Elder Scrolls IV-Oblivion. That way you won't need a gimmick build. Just click on the other team in the console and disable them. Same effect as gimmick builds with less programming, which saves Anet time and money they sorely need. --The preceding unsigned comment was added by User:96.233.11.131 (talk).

It's increased burning by 1 second. That's it. You could get to 6 seconds of burning before the update. Now the max is 7. At 15 Marksmanship, where the average Ranger uses a 14-10-10 Expertise-Marks-Wilderness spread. Overall, I would say that successful troll is successful. 76.89.94.179 23:26, 19 October 2008 (UTC)

This is still weak compared to incen arrows. Incen is 14x3=42 on up to 3 targets which is 126, while BA is 23+(14x5)=93. Even after combining it with poison, Incen > BA in utility. BA is the standard 14,10,10. IA is 14,11 wild,9 marksprokiller88 22:55, 20 October 2008 (UTC)
If I were you I would consider Incendiary to be 14x2 since the breakpoints are at 4 and 12, and people never spec more than 10 wilderness survival unless they are trappers. --The preceding unsigned comment was added by User:96.233.11.131 (talk).
Hmm so then its 14 x2 = 28 on up to 3 characters which is 94. I guess it keeps the 14,10,10 at that point. With poison, Incen is still better utility. prokiller88 21:39, 21 October 2008 (UTC)
We're comparing the skills, not the combos. --The preceding unsigned comment was added by User:71.181.8.62 (talk).
Also, you're not guaranteed that your opponents mob up. --The preceding unsigned comment was added by User:72.71.212.72 (talk).
Yea, thats why I'm against nerfs to scythe attacks. prokiller88 23:01, 25 October 2008 (UTC)
Scythe attacks are imbalanced because the 41 max damage is broken. --The preceding unsigned comment was added by User:72.71.220.142 (talk).
No, not really. If you take a evis crit from a war and a ws crit they do approx. same damage without counting the bleeding. prokiller88 21:14, 31 October 2008 (UTC)
Let's see... wounding strike has 3 second recharge, eviscerate probably takes about 10 seconds to charge up on average after being kited and blocked/using enraging charge and lions comfort. wounding strike inflicts more conditions. --The preceding unsigned comment was added by User:96.233.7.140 (talk).
Getting off topic here, but since you brought up the dps it takes for evis to be charged. I'm strictly talking about the skill, but if you take into account the avg. axe dps building up and using eviscerate spreads alot of dispersed damage assuming the warrior split between targets. WS is an energy based skill and can be used at any time its not recharging and you have 5 energy.
Now, back on topic. There is no need to revert the skill, given the build most rangers use. But they should lower incen recharge to 4. prokiller88 19:40, 9 November 2008 (UTC)
Perhaps, but that's a discussion for the IA feedback talkpage. 66.75.136.251 22:53, 30 November 2008 (UTC)