ArenaNet talk:Skill feedback/Ranger/Disrupting Accuracy
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Or you can add increased damage. Or increased flight speed. TBH I think that would be the best. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 12:11, 4 April 2008 (UTC)
- I also was thinking about the alternative, but my change would buff it for what it was designed for and I don't think it would be too strong but better at least. Now it's nearly the worst preparation. :/ A. von Rin 14:19, 4 April 2008 (UTC)
- Try ignite arrows. File:Nuclear7 sig image2.jpg nuke7 File:Nuclear7 sig image2.jpg 20:38, 4 April 2008 (UTC)
- I actually rather like the suggestion. Some rather nice synergy with Keen Arrow too. --Angelic Loki 07:00, 30 April 2008 (UTC)
lol my poor monk.. i can see the Dsins now--Metal Sazz 02:51, 20 May 2008 (UTC)
couple with fast firing bow attacks like called shot and quick shot, it can be annoying, you try playing against that and come back and tell me it wouldn't hurt, and i'll ask you not to criticize my ability to play plz.--Metal Sazz 16:50, 20 May 2008 (UTC)
- rof and ps doesn't stop inturrupts, guardian useless against called shot and other unblockable bow attacks, and sins and rangers will use the terrain just as much as a monk or a rit, and a dsin or a ranger that knows what there doing can keeps healers, nukers, any caster down, as i said, you go play against one can see how easy it is,--Metal Sazz 15:46, 21 May 2008 (UTC)
- Look at the cast times on Rof and PS. Pls explain how Called shot counters Guardian, especially when it does not interrupt for granted. you go play against one can see how easy it is I did, ya'know? easy, Bsurge owns them, positioning owns them, pretty much anything does, but only if you are not bad. healers, nukers, any caster down Lemme fix that: Bad healers, bad nukers, any bad casters down CG is superior to your proposed gimmick. -- NUKLEAR IIV 16:41, 21 May 2008 (UTC)
- Oh, and I'll gladly criticize [your] ability to play when you substitute your bad playing for logic and clog up discussions with comments like this: lol my poor monk.. i can see the Dsins now. I'll keep quiet from this point, and if you wish to continue arguing why you are bad, you may do so at my talkpage. -- NUKLEAR IIV 16:44, 21 May 2008 (UTC)
- Look at the cast times on Rof and PS. Pls explain how Called shot counters Guardian, especially when it does not interrupt for granted. you go play against one can see how easy it is I did, ya'know? easy, Bsurge owns them, positioning owns them, pretty much anything does, but only if you are not bad. healers, nukers, any caster down Lemme fix that: Bad healers, bad nukers, any bad casters down CG is superior to your proposed gimmick. -- NUKLEAR IIV 16:41, 21 May 2008 (UTC)
im talking about general playing logic, you can't deny the fact that what i said up to now fits, and im pretty sure that this build would be annoyances to many players, no just my self, and do you always clog up the discussions with coments like "Oh, and I'll gladly criticize [your] ability to play comments thats are meant to put people down when you seem to be losing the argument, cause when i make a comment about "Oh my poor monk" im pretty sure many people that can relate--Metal Sazz 16:59, 21 May 2008 (UTC)
and called shot wouldn't counter rof or guardian, but would counter anything after that, ie your healing spell, and im not just talking about a monk, other caster would have this problem, and position doesn't do alot when the sin or ranger can do the same--Metal Sazz 17:13, 21 May 2008 (UTC)
- Well, referring back to the topic at hand, we don't balance the game by considering the bad 95% playerbase whom are annoyed by bad gimmicks. End of story. im pretty sure many people that can relate Yeah, bad people. Stop considering them. When anet considers bad players, we get ursan. Your argument is based on the fact that this proposed buff would lead to a bad gimmick would be annoying to bad people. So... my argument, which, you seem to think is /fail is this: So what? -- NUKLEAR IIV 21:38, 21 May 2008 (UTC)
what makes you think only bad player will use/get beat by this, this concept is a not bad build, don't know why you would consider that in the first place, besides any one can get inturrupted not just the bad player--Metal Sazz 00:09, 22 May 2008 (UTC)
- nuke, just drop it --Cursed Angel 00:24, 22 May 2008 (UTC)
- Cursed is right of course. I was feeling like talking against a wall. but still... Only bad people get beaten by autoattack interrupts from a bow. Good players, with a thing called skill, time their skills, and, in doing so, can even get 1 sec casts like guardian off. bad people just hammer prots, and get owned with interrupts coming every 1.5 seconds. Good players observe the battle and cast 2 sec spells when the bad gimmicker uses his bad preparation. That's how good people win, and bad people lose. Something is OP if it can win without being on a good player, against a, guess what, a good player. A gimmick on a bad player beating a bad player is insignificant. -- NUKLEAR IIV 11:25, 23 May 2008 (UTC)
interrupters time there attacks too you know. they are not just auto attacking, although it makes good pressure, they still have other skills they can use when the time it right, IMO nothings considered bad when a good player knows how to use it, it might take a bit more work, and they might be easier ways, but wheres the challenge in doing things easy, if its easy, it boring, and i hate boring lol, and im not trying to create a war here hope you know, i just hate it when people put down anything that has good potential.--Metal Sazz 13:44, 23 May 2008 (UTC)
- So what if a dsin with daccuracy times his/her attacks? It still comes at a speed of 1.5 seconds. They can't reliably interrupt with that, and unreliable interrupts cause no pressure at all unless you are bad. other skills they can use when the time it right Yeah, sure. Dsins pack Dshot and savage now? Oh, oh, and they also have Mending touch for 1337ness? Look, stop trying to prove yourself right. This sentence is an undeniable fact: A BA RANGER IS SUPERIOR TO A DSIN IN ANY SHAPE OR FORM. IF you disagree with this, you, too, are bad. Sorry, but that's just the way it is. "if its easy, it boring, and i hate boring" Uh-huh. So, lemme get this bit straight: You like to play dsin over a character better in every respect? Wow. -- NUKLEAR IIV 15:18, 23 May 2008 (UTC)
wow you just don't get it do you, i mean they have quick shot called shot, and needle shot, all which have fast flight time and low recharge and faster then just 1.5 sec, anyone decent will make those skill count like they would for dshot and savage shot, don't think to your self that i don't know what im talking about just because i don't think a certain build is bad. Dsin can be better then most (note that i said most) interrupt build when it's in the hands of a person who know how to use it. And whats wrong with being different, other then you don't like it--Metal Sazz 19:08, 23 May 2008 (UTC)
- I'm going to do you both a favor, and end this conversation by summing up how well the build would work. It would work, yes, it would work Nuklear. Unfortunately, it wouldn't be as good as Choking Gas with Practiced, since that interupts through block, so it would never see play as a pure interruption build. @Metal, there are more counters to this build then I can tick off on both hands. Ill just name Guardian, Aegis, BSurge, Weapon of Warding, and Anti-Melee Hex's. Those are all common enough. Yes, I am aware that called shot goes through block, but as a Sin, constantly spamming attack skills that aren't guaranteed to hit with the exception of Called Shot will quickly drain you of energy no matter how high your crit is. @Nuklear, anything that interupts with normal attacks is hard to play with for one simple reason, its a gimmick like you said. All it takes is one lucky hit when someone is casting a vital skill, and you are in deep crap, even though the other player did almost nothing at all. Still, at the same time, you can interupt disrupting accuracy with something like PD easily, and since it doesn't last terribly long, it would be down for a good 30 seconds. That said, this buff would not bring the skill back into play with the exception perhaps of RA or TA, but Choking Gas rangers aren't seen there very often, and they are more versatile then this build is, so I have to believe that apart from the furor over using buffed skills in those arena's, this buff wouldn't cause a huge uproar. So there, I agree with both of you, and disagree at the same time, and I have the credentials to not be called a bad player to boot ;). My novel for the day is finished. --Angelic Loki 02:29, 26 May 2008 (UTC)
- Yeah, arbitrator, you missed this bit: "All it takes is one lucky hit when someone is casting a vital skill, and you are in deep crap" This is the last time I shall say this. Time your skills. Don't suck. If you are bad, and if one skill gets interrupted, the interrupt doesn't has the disable dshot has. Just cast 2 seconds later. Monks get super reloads, amirite? -- NUKLEAR IIV 13:58, 26 May 2008 (UTC)
k yeah dshot disable, but only a few skill actually do that, and dsin will hurt when they interrrupt, but yeah all im really syaing is that this is a good build depending on the situation, people with long ass casting skills, yeah your going to connect with, healer will take some time, but still possible. anyways im tired talking about it, let all forget it and move on--Metal Sazz 16:28, 26 May 2008 (UTC)
- Okay, I'll be as nice as possible. First, you state that this build would be effective against people with long casts. True, the logic in that cannot be denied. You also suggest that this said build would be effective in high end pvp, right? Okay, so, here is the question: Who uses long cast spells in high end pvp, where this gimmick would be a problem?
- You also state that only a few skills disable like Dshot does. Okay, point made. Tell me, however, who uses interrupts, apart from Dshot, that does not disable, on a ranger? The answer would be "no one in high end play". The fact that dshot disables, and that savage has so low a recharge make them oh-so-perfect for ranged interrupts. Do tell, how would the proposed buff ruin this balance?
- Finally, I don't "forget about" things. Argument, without NPA ofc, is healthy. Its progress. Do moar. -- NUKLEAR IIV 17:01, 26 May 2008 (UTC)
- all im saying that buff to increase crit% would increase the build effectivness, not saying that it wouldn't imblance it, but it would make it easier to use. --Metal Sazz 17:17, 26 May 2008 (UTC)