ArenaNet talk:Skill feedback/Ranger/Dodge and Zojun's Haste
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A. von Rin's Discussion
Izzy has stated before he wants to remove scaling block from the game, which he has done, so I doubt he will implement that. But other than that this skill should be update like most other stances were, to be more active. The duration cut by a few seconds and the recharge halved.--Underwood 23:02, 15 March 2008 (UTC)
- Izzy hasn't touched Natural Stride and I doubt he would do because the skill is pretty balanced. My suggestion only would make those two skills viable alternative, nothing more. Now they are just bad... A. von Rin 17:01, 19 March 2008 (UTC)
- the only use for them at the moment is for ranger touchers. -.- --Life Infusion «T» 15:40, 21 March 2008 (UTC)
- Izzy hasn't touched Natural Stride and I doubt he would do because the skill is pretty balanced. My suggestion only would make those two skills viable alternative, nothing more. Now they are just bad... A. von Rin 17:01, 19 March 2008 (UTC)
- Keep in mind that they are in a primary attribute, which every ranger will have. For that reason, you could use them without spec into another attribute. I do agree they should be a touch more active, but the durations you suggest are on par with escape, which makes a melee ranger virtually unkitable. Keep that in mind. I know they end on attack, but sometimes you only need to hit once (KD or cripple) --Angelic Loki 07:55, 26 March 2008 (UTC)
Yes! Let's make touchers stronger. Lightblade 22:46, 22 April 2008 (UTC)
We should make touch rangers stronger, as their now "unfavored" on PvXWiki. It seems that someone figured out after 2 years that if you run in circles, they really can't do anything to you. Huh. Sword.wind. 05:07, 30 April 2008 (UTC)
- The main issue that holds this skill back is its duplicate. If this is buffed, it could be maintained.