ArenaNet talk:Skill feedback/Ranger/Lacerate
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I've just realised that the second suggestion would make great opportunities for dual farming in PvE, so maybe not quite like that... Klumpeet.talk.cont. 11:03, 20 March 2008 (UTC)
- Ok, i've added a below 90% health clause to fix that to some extent. I think this would be balanced for farming if it counted the damage after reduction from protection spells. c Klumpeet.talk.cont. 07:57, 22 March 2008 (UTC)
Imo this isn't so bad. It's a spirit and therefore works on everyone in your opponent's party, making it pretty powerful. Dark Morphon(contribs) 10:00, 23 March 2008 (UTC)
I like the change, but its also an anti-spike skill, since most spikes deal a great % of their damage over 60 at a time. Just an unintended side effect? I think the first suggestion is much to powerful. With the 15 second recast, making bleeding that powerful would overrun a backline --Angelic Loki 00:39, 25 March 2008 (UTC)
- 2~6 is far too high, if applied at best it would be 2~4, -5 degen full team is pretty massive pressure as it is (reason why you see some teams running tainted flesh) 76.26.189.65 04:15, 25 March 2008 (UTC)
- So why do people use taint over this? The answer is because it is too hard to spread bleeding around the enemy team effectively enough, and rangers have better options to use than this. Klumpeet.talk.cont. 17:59, 25 March 2008 (UTC)
- Plus, taint only hurts the other team, and this hurts both sides, as per the standard of all nature rituals affecting both sides --Angelic Loki 02:57, 9 April 2008 (UTC)
- The measly duration in the second suggestion made me lol. Seriously, why would I want to spend 3 seconds every ~15 recasting a spirit? 76.89.81.150 05:30, 17 May 2008 (UTC)
- Plus, taint only hurts the other team, and this hurts both sides, as per the standard of all nature rituals affecting both sides --Angelic Loki 02:57, 9 April 2008 (UTC)
- So why do people use taint over this? The answer is because it is too hard to spread bleeding around the enemy team effectively enough, and rangers have better options to use than this. Klumpeet.talk.cont. 17:59, 25 March 2008 (UTC)
I'd like to suggest this becoming a skill "whenever a creature in range takes physical damage, that creature suffers from a deep wound for 5...21 seconds," but I'd probably get laughed out of the wiki, and worse, Izzy might take it seriously. --Jette 16:01, 25 July 2008 (UTC)
- Measly duration in the second suggestion? Recasting every 15 seconds? Just a suggestion: Try reading these pages before commenting. The seconds suggestion has a duration of 30-150 seconds, not 15, and you wouldn't spend 3 seconds casting it anyway because the activation time has been reduced to 2 .
- I think you need to read the page yourself. Klumpeet's second suggestion involves a spirit that dies in 3...15...18 seconds. 66.75.136.251 23:06, 30 November 2008 (UTC)
- Ah, looks like one person was refering to Klumpeet's seconds suggestion (which I suppose you could call the second sub-suggestion of the first) whereas the other was thinking they meant the second "big" suggestion, so to speak. :-). 86.0.102.3 13:57, 11 January 2009 (UTC)
- I think you need to read the page yourself. Klumpeet's second suggestion involves a spirit that dies in 3...15...18 seconds. 66.75.136.251 23:06, 30 November 2008 (UTC)