ArenaNet talk:Skill feedback/Ritualist/Draw Spirit
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Lunk's Issue
It's already been done. [[1]]
Summon Spirit is a PvE skill. Teleporting multiple spirits at once might be a bit to powerful in GvG if used for base ganking in combination with multiple damage spirits and painful bond. The addition of healing would basically a buff to spirits that loose health. Those spirits were nerfed very hard in the past because they were too passive. Adding some spirit healing options would make those spirits a bit more viable and would promote active use of them. --Lunk 18:05, 2 April 2008 (UTC)
- "Spell. Spirits you control Shadow Step to your location." *5 Energy *1 Activation *15 Recharge. Still inferior to the PvE version, but much better for PvP. With the increasement of activation time and recharge, interrupts are viable counters. And don't forget if all are teleported to you, they can easily be killed by AoE. It wouldn't be OP but usefull - now it isn't. A. von Rin 22:06, 2 April 2008 (UTC)
- I like this suggestion. It's both simple and useful. Really, you don't want to pull all your spirits to one place - you want them to be spread out to make them harder to kill. With a heal, though, this could be useful for pulling spirits out of AoEs (if you were quick) or just giving them a health top-up. Also, I guess you could plonk your spirits down to get their effects and then move them to safer or more strategic positions with this when you have time - it's just not really worth the slot and energy (maybe make it a 1 skill?).
Wisteria's Issue
I do like that idea. But i think the is a bit to high, because you can't chose the target location. May:
"Spell. 5/.75/5 All spirits you control shadow step to a random nearby location. This skill is disabled for an additional 7..5..3 seconds for every spirit moved."
Yullive 00:12, 13 September 2008 (UTC)