ArenaNet talk:Skill feedback/Ritualist/Mend Body and Soul
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Mend body and soul is not the problem with spiritway. In fact it actually a relatively small heal compared ot monks with divine favor and the condition removal is what keeps it in play. It is a good skill but not overpowered.....there is a reason why 99% of all good pvp teams run monks. (probably higher but I didn't want to exclude the one good team that ran a rit healer). Leave it as is. Demosthenes 17:32, 5 September 2008 (UTC)
- Maybe a cap on the amount of conditions removed would see better play? But I think the healing should stay the same. (At 14 restoration magic, the amount of conditions removed should be 3.)--Lancy1214 21:00, 8 September 2008 (UTC)
- This is considered by Anet to be CORE skill for Ritualists (if Rits were core profession). To quote from here >> http://wiki.guildwars.com/wiki/ArenaNet:Skill_feedback/Miscellaneous/General_balancing_guidelines << Guideline 9: Use a few CORE skills as "baseline" skills and balance everything in an attribute against that attribute's core skills... Avoid Changing Baseline Skills. -- Falconeye 11:51, 16 September 2008 (UTC)
The day this is nerfed is the day every other Rit skill, Monk skill, Mesmer skill, ect. are granted the buffed that they need. --Falconeye 00:26, 18 September 2008 (UTC)
- @Falconeye: Wail of Doom is core. It must be balanced.
- See what happens when you believe anything people tell you? Do you think anet has some kind of authority to say what is balanced or not? ~Shard 00:24, 19 September 2008 (UTC)
- This isn't balanced, because it heals for more than most 5, fast recharging monk heals even with no spirits. With spirits it ranges from Dismiss Condition + Orison of Healing in a single skill to something akin to RC, an elite, for crying out loud. That fact that rits are not played much as healers is because a lot of other rit heals are generally poor and rits don't get DF. Also, having to have slow-casting spirits up is very awkward. However, that doesn't make this skill (or Spirit Light, for that matter) balanced.
- Also, following the argument above, Orison of Healing is a "core" skill - it's given to you early in the game, is a cheap, fast-recharging heal and has no complicated extras. However, compare it to this and one looks aweful and the other looks OP. Guess which one?
- I will give you that nerfing this will really harm rit healers, but that only means that some other rit heals need to be buffed to make up for it. As it is, it's too powerful. --The preceding unsigned comment was added by User:81.107.195.55 (talk).
- Monks are still played more than rits as defense characters because monks have prots, which, when used properly, go a lot farther than an 80 point heal. However, look what happens when you put so many OP rit heals in one build. You get things like sway, ritspike, and necro spike. ~Shard 03:54, 14 October 2008 (UTC)
- Ritualists have two decent elites in Restoration. The others are spirits which are easily killed, Weapon spells that prevent the use of other weapon spells and can only give so much or item spells that don't do much for a healer. This may be a little strong, but you should really just suck it up and maybe bring a mesmer that can interrupt worth a damn since all Ritualists healers will be carrying Spirit Light if they've got this for condition removal. Bathory 18:23, 19 January 2009 (UTC)
- Monks are still played more than rits as defense characters because monks have prots, which, when used properly, go a lot farther than an 80 point heal. However, look what happens when you put so many OP rit heals in one build. You get things like sway, ritspike, and necro spike. ~Shard 03:54, 14 October 2008 (UTC)