Armor rating

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Disambig icon.png AR redirects here. For other uses, see AR (disambiguation).

Armor rating (AR) is a statistic that determines how much damage a creature will take from most sources of physical damage and elemental damage.

Effect of armor on damage reduction[edit]

Armor reduces a certain category of damage (as a result called "armor-respecting damage"), done to a creature. Armor-respecting damage includes all damage from attacks and most spells dealing elemental damage. Exact armor depends on the damage type, but also in the player's and heroes' case, on the piece of the armor that is hit.

In broad terms, every gain of 40 points of armor rating cuts 50% of non-armor-ignoring damage and every 40 points lost of AR doubles that same kind of damage. For example, creatures with an AR of 100 take half as much damage as those with AR 60 and twice as much as those with AR 140. Accordingly, it is critical for a character to use armor sets with the maximum armor rating possible.

Each piece of armor protects only one part of a character: a character with 4 pieces with AR 80 and headgear with AR 40 will take double damage any time they take a hit to the head; they will not have AR 360. However, bonuses from skills or weapons are global; those will affect every hit, no matter where it strikes.

Each location has different odds to be hit. The chest has the highest chances (three out of every eight attacks), followed by the legs (two out of eight); the feet, hands, and head have the lowest chances (one in eight). Armor costs and bonuses reflect this, with the material costs and insignia bonuses typically tripled for the chest and doubled for the legs.

Area Chance Percentage
Chest 3/8 37.5%
Legs 2/8 25%
Feet 1/8 12.5%
Hands 1/8 12.5%
Head 1/8 12.5%

Armor ratings and stats vary according to a creature's profession. This means each profession will have a different maximum armor rating, different stats and different protection against various types of damage. See basic armor for more information.

The damage multiplier can also be found for non attack skills if the attacker is the same level as you with the equation

Armor rating formula.png

Overview[edit]

In general, physical and elemental damage is reduced by the target's armor rating. While the majority of attack damage falls under this category, a number of skills, especially under the Mesmer, Necromancer, and Monk lines, deal damage that ignores armor. All bonus damage from attack skills is armor-ignoring, so all Warrior and Ranger skills that confer +XX damage deal the specified damage regardless of armor rating; the base attack damage inflicted at the same time as these skills is affected by armor.

Having 60 armor rating is regarded as the baseline, so a spell that reads "Deals 100 fire damage to target foe" would deal the full 100 damage to a foe with 60 armor but only 50 damage to a foe with 100 armor. The armor rating for creatures in PvE is dependent on level where the actual armor rating can be typically calculated by (creature AR = 3 * Level + Armor bonus), where armor bonus is profession specific. Many creatures in PvE do not follow this formula and may be significantly resistant or vulnerable to certain types of damage.

Note that some effects increase (e.g. Frenzy) or decrease damage without modifying armor; these are effective against all damage regardless of whether it respects armor.

Armor penetration directly reduces the effective armor rating of the target, thereby increasing the damage dealt. For example, hitting a 60 AR target with 25% armor penetration will reduce the effective armor rating of the target to 45, thus increasing damage by approximately 30%.

Armor enhancing skills do not stack beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example Kinetic Armor and Armor of Earth at high attribute ranks), only the skill with the highest armor bonus will apply.

Armor tables[edit]

The table below lists how much damage you should take from normal attacks and spells.

Armor Damage multiplier Armor Damage multiplier Armor Damage multiplier Armor Damage multiplier Armor Damage multiplier
0 2.828 40 1.414 80 0.707 120 0.354 160 0.177
5 2.594 45 1.297 85 0.648 125 0.324 165 0.162
10 2.378 50 1.189 90 0.595 130 0.297 170 0.149
15 2.182 55 1.091 95 0.545 135 0.273 175 0.136
20 2.000 60 1.000 100 0.500 140 0.250 180 0.125
25 1.834 65 0.917 105 0.459 145 0.229 185 0.115
30 1.682 70 0.841 110 0.420 150 0.210 190 0.105
35 1.542 75 0.771 115 0.386 155 0.193 195 0.096

The table below lists how much damage you should take from normal attacks and spells, based on a change in armor rating (e.g. if you had 60 armor and were taking spell damage of 100, how much damage would you take if your armor was reduced by 20? 100 * 1.4142).

Armor change Damage multiplier Armor change Damage multiplier Armor change Damage multiplier Armor change Damage multiplier
-40 2.0000 -20 1.4142 +1 0.9828 +21 0.6950
-39 1.9656 -19 1.3899 +2 0.9659 +22 0.6830
-38 1.9319 -18 1.3660 +3 0.9493 +23 0.6713
-37 1.8987 -17 1.3426 +4 0.9330 +24 0.6598
-36 1.8661 -16 1.3195 +5 0.9170 +25 0.6484
-35 1.8340 -15 1.2968 +6 0.9013 +26 0.6373
-34 1.8025 -14 1.2746 +7 0.8858 +27 0.6263
-33 1.7715 -13 1.2527 +8 0.8706 +28 0.6156
-32 1.7411 -12 1.2311 +9 0.8556 +29 0.6050
-31 1.7112 -11 1.2100 +10 0.8409 +30 0.5946
-30 1.6818 -10 1.1892 +11 0.8265 +31 0.5844
-29 1.6529 -9 1.1688 +12 0.8123 +32 0.5743
-28 1.6245 -8 1.1487 +13 0.7983 +33 0.5645
-27 1.5966 -7 1.1290 +14 0.7846 +34 0.5548
-26 1.5692 -6 1.1096 +15 0.7711 +35 0.5453
-25 1.5422 -5 1.0905 +16 0.7579 +36 0.5359
-24 1.5157 -4 1.0718 +17 0.7448 +37 0.5267
-23 1.4897 -3 1.0534 +18 0.7320 +38 0.5176
-22 1.4641 -2 1.0353 +19 0.7195 +39 0.5087
-21 1.4389 -1 1.0175 +20 0.7071 +40 0.5000

The table below lists how much damage you should take from normal attacks and spells. It is an extended version of the first table, listed to show how the extremes of armor affect damage.

Extended armor rating and damage multiplier table.
0 2.8284 40 1.4142 80 0.7071 120 0.3536 160 0.1768 200 0.0884 240 0.0442
1 2.7798 41 1.3899 81 0.6950 121 0.3475 161 0.1737 201 0.0869 241 0.0434
2 2.7321 42 1.3660 82 0.6830 122 0.3415 162 0.1708 202 0.0854 242 0.0427
3 2.6851 43 1.3426 83 0.6713 123 0.3356 163 0.1678 203 0.0839 243 0.0420
4 2.6390 44 1.3195 84 0.6598 124 0.3299 164 0.1649 204 0.0825 244 0.0412
5 2.5937 45 1.2968 85 0.6484 125 0.3242 165 0.1621 205 0.0811 245 0.0405
6 2.5491 46 1.2746 86 0.6373 126 0.3186 166 0.1593 206 0.0797 246 0.0398
7 2.5053 47 1.2527 87 0.6263 127 0.3132 167 0.1566 207 0.0783 247 0.0391
8 2.4623 48 1.2311 88 0.6156 128 0.3078 168 0.1539 208 0.0769 248 0.0385
9 2.4200 49 1.2100 89 0.6050 129 0.3025 169 0.1512 209 0.0756 249 0.0378
10 2.3784 50 1.1892 90 0.5946 130 0.2973 170 0.1487 210 0.0743 250 0.0372
11 2.3376 51 1.1688 91 0.5844 131 0.2922 171 0.1461 211 0.0730 251 0.0365
12 2.2974 52 1.1487 92 0.5743 132 0.2872 172 0.1436 212 0.0718 252 0.0359
13 2.2579 53 1.1290 93 0.5645 133 0.2822 173 0.1411 213 0.0706 253 0.0353
14 2.2191 54 1.1096 94 0.5548 134 0.2774 174 0.1387 214 0.0693 254 0.0347
15 2.1810 55 1.0905 95 0.5453 135 0.2726 175 0.1363 215 0.0682 255 0.0341
16 2.1435 56 1.0718 96 0.5359 136 0.2679 176 0.1340 216 0.0670 256 0.0335
17 2.1067 57 1.0534 97 0.5267 137 0.2633 177 0.1317 217 0.0658 257 0.0329
18 2.0705 58 1.0353 98 0.5176 138 0.2588 178 0.1294 218 0.0647 258 0.0324
19 2.0350 59 1.0175 99 0.5087 139 0.2544 179 0.1272 219 0.0636 259 0.0318
20 2.0000 60 1.0000 100 0.5000 140 0.2500 180 0.1250 220 0.0625 260 0.0313
21 1.9656 61 0.9828 101 0.4914 141 0.2457 181 0.1229 221 0.0614 261 0.0307
22 1.9319 62 0.9659 102 0.4830 142 0.2415 182 0.1207 222 0.0604 262 0.0302
23 1.8987 63 0.9493 103 0.4747 143 0.2373 183 0.1187 223 0.0593 263 0.0297
24 1.8661 64 0.9330 104 0.4665 144 0.2333 184 0.1166 224 0.0583 264 0.0292
25 1.8340 65 0.9170 105 0.4585 145 0.2293 185 0.1146 225 0.0573 265 0.0287
26 1.8025 66 0.9013 106 0.4506 146 0.2253 186 0.1127 226 0.0563 266 0.0282
27 1.7715 67 0.8858 107 0.4429 147 0.2214 187 0.1107 227 0.0554 267 0.0277
28 1.7411 68 0.8706 108 0.4353 148 0.2176 188 0.1088 228 0.0544 268 0.0272
29 1.7112 69 0.8556 109 0.4278 149 0.2139 189 0.1069 229 0.0535 269 0.0267
30 1.6818 70 0.8409 110 0.4204 150 0.2102 190 0.1051 230 0.0526 270 0.0263
31 1.6529 71 0.8265 111 0.4132 151 0.2066 191 0.1033 231 0.0517 271 0.0258
32 1.6245 72 0.8123 112 0.4061 152 0.2031 192 0.1015 232 0.0508 272 0.0254
33 1.5966 73 0.7983 113 0.3991 153 0.1996 193 0.0998 233 0.0499 273 0.0249
34 1.5692 74 0.7846 114 0.3923 154 0.1961 194 0.0981 234 0.0490 274 0.0245
35 1.5422 75 0.7711 115 0.3856 155 0.1928 195 0.0964 235 0.0482 275 0.0241
36 1.5157 76 0.7579 116 0.3789 156 0.1895 196 0.0947 236 0.0474 276 0.0237
37 1.4897 77 0.7448 117 0.3724 157 0.1862 197 0.0931 237 0.0466 277 0.0233
38 1.4641 78 0.7320 118 0.3660 158 0.1830 198 0.0915 238 0.0458 278 0.0229
39 1.4389 79 0.7195 119 0.3597 159 0.1799 199 0.0899 239 0.0450 279 0.0225

Skills that affect armor rating[edit]

See also: Cracked Armor

On foes[edit]

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
Fertile Season.jpg Fertile Season Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. 0 1515 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png rangeraRangerBeast MasteryZ Prophecies
Shadowy Burden.jpg Shadowy Burden Hex Spell. (3...13...15 seconds.) Target foe moves 25% slower and has 20 less armor against your attacks. Armor reduction only affects this foe while it has no other hexes. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01515 Tango-recharge-darker.png assassinaAssassinShadow ArtsZ Factions

Increase armor rating on allies[edit]

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
"I Am Unstoppable!".jpg "I Am Unstoppable!" Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. 0 055 Tango-energy.png 0 03030 Tango-recharge-darker.png aAnyNorn rankZ Eye of the North
"Save Yourselves!".jpg "Save Yourselves!" Shout. (4...6 seconds.) All other party members gain +100 armor. 8 Tango-adrenaline.png 0 0 0 warrioraWarriorAllegiance rankZ Factions
"Shields Up!".jpg "Shields Up!" Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. 0 1010 Tango-energy.png 0 03030 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarriorTacticsZ Core
"Stand Your Ground!".jpg "Stand Your Ground!" Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. 0 1010 Tango-energy.png 0 02020 Tango-recharge-darker.png paragonaParagonCommandZ Nightfall
"Stand Your Ground!" (PvP).jpg "Stand Your Ground!" (PvP) Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. 0 1515 Tango-energy.png 0 03030 Tango-recharge-darker.png paragonaParagonCommandZ Nightfall
"Watch Yourself!".jpg "Watch Yourself!" Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. 4 Tango-adrenaline.png 0 0 0044 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarriorTacticsZ Core
"Watch Yourself!" (PvP).jpg "Watch Yourself!" (PvP) Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. 4 Tango-adrenaline.png 0 0 0044 Tango-recharge-darker.png warrioraWarriorTacticsZ Core
Armor of Earth.jpg Armor of Earth Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. 0 1010 Tango-energy.png 00.750.75¾ Tango-activation-darker.png 01515 Tango-recharge-darker.png Tango-quest-icon.pngelementalistaElementalistEarth MagicZ Core
Armor of Frost.jpg Armor of Frost Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Prophecies
Armor of Mist.jpg Armor of Mist Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Prophecies
Avatar of Balthazar.jpg Avatar of Balthazar Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
Avatar of Melandru.jpg Avatar of Melandru Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
Bladeturn Refrain (PvP).jpg Bladeturn Refrain (PvP) Echo. (20 seconds.) Target ally has +10...34...40 armor against slashing damage. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0088 Tango-recharge-darker.png paragonaParagonCommandZ Nightfall
Convert Hexes.jpg Convert Hexes Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 01212 Tango-recharge-darker.png monkaMonkProtection PrayersZ Core
Conviction.jpg Conviction Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. 0 055 Tango-energy.png 0 01010 Tango-recharge-darker.png dervishaDervishEarth PrayersZ Nightfall
Critical Agility.jpg Critical Agility Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png assassinaAssassinSunspear rankZ Nightfall
Defy Pain.jpg Defy Pain Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. 5 Tango-adrenaline.png 0 0 0 warrioraWarriorStrengthZ Prophecies
Defy Pain (PvP).jpg Defy Pain (PvP) Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. 5 Tango-adrenaline.png 0 0 0 warrioraWarriorStrengthZ Prophecies
Disciplined Stance.jpg Disciplined Stance Stance. (1...3...4 second[s].) You have 75% chance to block and +10 armor. Ends if you use an adrenal skill. 0 055 Tango-energy.png 0 01515 Tango-recharge-darker.png warrioraWarriorTacticsZ Prophecies
Dolyak Signet.jpg Dolyak Signet Signet. (8...18...20 seconds.) You have +10...34...40 armor and cannot be knocked-down. You move 75% slower. 0 0 0 02020 Tango-recharge-darker.png warrioraWarriorStrengthZ Prophecies
Dryder's Defenses.jpg Dryder's Defenses Stance. (5...10...11 seconds.) You have 75% chance to block and +34...55...60 armor against elemental damage. 0 055 Tango-energy.png 0 06060 Tango-recharge-darker.png rangeraRangerWilderness SurvivalZ Prophecies
Dwarven Battle Stance.jpg Dwarven Battle Stance Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png warrioraWarriorStrengthZ Prophecies
Ebon Battle Standard of Courage.jpg Ebon Battle Standard of Courage Ward Spell. (14...20 seconds.) Allies in this ward have +24 armor and +24 more armor against Charr. Spirits are unaffected. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png aAnyEbon Vanguard rankZ Eye of the North
Elemental Resistance.jpg Elemental Resistance Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. 0 1010 Tango-energy.png 0 02020 Tango-recharge-darker.png Tango-quest-icon.pngmesmeraMesmerInspiration MagicZ Prophecies
Feigned Neutrality.jpg Feigned Neutrality Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 02525 Tango-recharge-darker.png assassinaAssassinShadow ArtsZ Nightfall
Fertile Season.jpg Fertile Season Nature Ritual. Creates a level 1...8...10 spirit (15...39...45 second lifespan). Creatures in range have +50...130...150 maximum health and +8 armor. Does not affect spirits. 0 1515 Tango-energy.png 055 Tango-activation-darker.png 06060 Tango-recharge-darker.png rangeraRangerBeast MasteryZ Prophecies
Frigid Armor.jpg Frigid Armor Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Nightfall
Great Dwarf Armor.jpg Great Dwarf Armor Enchantment Spell. (22...40 seconds.) +24 armor and +60 maximum Health. Additional +24 armor against Destroyers. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 01010 Tango-recharge-darker.png aAnyDeldrimor rankZ Eye of the North
Illusionary Weaponry.jpg Illusionary Weaponry Elite Enchantment Spell. (30 seconds.) Deals 8...34...40 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 02525 Tango-recharge-darker.png mesmeraMesmerIllusion MagicZ Prophecies
Iron Mist.jpg Iron Mist Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png Tango-quest-icon.pngelementalistaElementalistEarth MagicZ Prophecies
Kinetic Armor.jpg Kinetic Armor Enchantment Spell. (8 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. 0 1515 Tango-energy.png 03.003 Tango-activation-darker.png 06060 Tango-recharge-darker.png elementalistaElementalistEarth MagicZ Prophecies
Mantra of Signets.jpg Mantra of Signets Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. 0 055 Tango-energy.png 0 02020 Tango-recharge-darker.png mesmeraMesmerInspiration MagicZ Prophecies
Mighty Was Vorizun.jpg Mighty Was Vorizun Item Spell. (15...51...60 seconds.) You have +15 armor and +30 maximum Energy. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 03030 Tango-recharge-darker.png ritualistaRitualistCommuningZ Factions
Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. 0 2525 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png elementalistaElementalistEarth MagicZ Core
Otyugh's Cry.jpg Otyugh's Cry Shout. (10...22...25 seconds.) Your pet has +24 armor and is unblockable. 0 055 Tango-energy.png 0 03030 Tango-recharge-darker.png Tango-quest-icon.pngrangeraRangerBeast MasteryZ Prophecies
Physical Resistance.jpg Physical Resistance Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. 0 1010 Tango-energy.png 0 02020 Tango-recharge-darker.png mesmeraMesmerInspiration MagicZ Prophecies
Protective Was Kaolai.jpg Protective Was Kaolai Item Spell. (15...51...60 seconds.) You have +10 armor. Drop effect: all party members are healed for 10...70...85. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02525 Tango-recharge-darker.png ritualistaRitualistRestoration MagicZ Factions
Resilient Weapon.jpg Resilient Weapon Weapon Spell. (3...10...12 seconds.) +1...5...6 Health regeneration and +24 armor. No effect unless target ally is hexed or has a condition. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 0066 Tango-recharge-darker.png Tango-quest-icon.pngritualistaRitualistRestoration MagicZ Factions
Shadow Sanctuary.jpg Shadow Sanctuary Enchantment Spell. (10 seconds.) You gain +7...10 Health regeneration and +40 armor. You are Blind (5 seconds). 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 03030 Tango-recharge-darker.png assassinaAssassinAllegiance rankZ Factions
Shield of Deflection.jpg Shield of Deflection Elite Enchantment Spell. (3...9...10 seconds.) 75% chance to block. +15...27...30 armor. 0 1010 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 01010 Tango-recharge-darker.png monkaMonkProtection PrayersZ Prophecies
Shield of Regeneration.jpg Shield of Regeneration Elite Enchantment Spell. (5...11...13 seconds.) +3...9...10 Health regeneration and +40 armor. 0 1515 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0088 Tango-recharge-darker.png monkaMonkProtection PrayersZ Core
Stone Sheath.jpg Stone Sheath Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 01515 Tango-recharge-darker.png elementalistaElementalistEarth MagicZ Nightfall
Tranquil Was Tanasen.jpg Tranquil Was Tanasen Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. You cannot be interrupted. 0 1010 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png ritualistaRitualistRestoration MagicZ Factions
Vow of Piety.jpg Vow of Piety Enchantment Spell. (20 seconds) +24 armor and +1...3...4 Health regeneration. Renewal: Whenever an enchantment on you ends. 0 1515 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 04545 Tango-recharge-darker.png dervishaDervishWind PrayersZ Nightfall
Ward Against Elements.jpg Ward Against Elements Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png Tango-quest-icon.pngelementalistaElementalistEarth MagicZ Prophecies
Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 02020 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Prophecies
Ward Against Harm (PvP).jpg Ward Against Harm (PvP) Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. 0 1515 Tango-energy.png 01.001 Tango-activation-darker.png 03030 Tango-recharge-darker.png elementalistaElementalistWater MagicZ Prophecies

Decrease armor rating on allies[edit]

IconNameDescriptionEnergyActivation timeRecharge timeProf.AttributeCampaign
Aggressive Refrain.jpg Aggressive Refrain Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. 0 2525 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png paragonaParagonLeadershipZ Nightfall
Barbed Arrows.jpg Barbed Arrows Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. 0 1010 Tango-energy.png 02.002 Tango-activation-darker.png 01212 Tango-recharge-darker.png rangeraRangerWilderness SurvivalZ Nightfall
Elemental Resistance.jpg Elemental Resistance Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. 0 1010 Tango-energy.png 0 02020 Tango-recharge-darker.png Tango-quest-icon.pngmesmeraMesmerInspiration MagicZ Prophecies
Healing Signet.jpg Healing Signet Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. 0 0 02.002 Tango-activation-darker.png 0044 Tango-recharge-darker.png Tango-quest-icon.pngwarrioraWarriorTacticsZ Core
Physical Resistance.jpg Physical Resistance Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. 0 1010 Tango-energy.png 0 02020 Tango-recharge-darker.png mesmeraMesmerInspiration MagicZ Prophecies
Soldier's Fury.jpg Soldier's Fury Elite Echo. (10...30...35 seconds.) You attack 33% faster and gain 33% more adrenaline if under the effects of a shout or chant. You have -20 armor. 0 055 Tango-energy.png 01.001 Tango-activation-darker.png 0055 Tango-recharge-darker.png paragonaParagonLeadershipZ Nightfall

See also[edit]


Armor Runes (edit)
Armor artArmor ratingArmor bonusCalculationInfusion
Any AttunementClarityPurityRecoveryRestorationVigorVitae
Warrior AbsorptionAxe MasteryHammer MasteryStrengthSwordsmanshipTactics
Ranger Beast MasteryExpertiseMarksmanshipWilderness Survival
Monk Divine FavorHealing PrayersProtection PrayersSmiting Prayers
Necromancer Blood MagicCursesDeath MagicSoul Reaping
Mesmer Domination MagicFast CastingIllusion MagicInspiration Magic
Elementalist Air MagicEarth MagicEnergy StorageFire MagicWater Magic
Assassin Critical StrikesDagger MasteryDeadly ArtsShadow Arts
Ritualist Channeling MagicCommuningRestoration MagicSpawning Power
Paragon CommandLeadershipMotivationSpear Mastery
Dervish Earth PrayersMysticismScythe MasteryWind Prayers