Frenzy
From Guild Wars Wiki
Jump to navigationJump to search
Stance. For 8 seconds, you attack 33% faster but take double damage.
- Concise description
Acquisition[edit]
- Prophecies
- Warrior Test (Lakeside County - pre-Searing)
- Warrior's Challenge (The Barradin Estate - pre-Searing)
- Factions
- Prophecies
- Halbrik (Ascalon City - pre-Searing)
- Sir Bertran (Ascalon City)
- Dakk (Ember Light Camp)
- Factions
- Nightfall
- Nightfall
- Core
- Prophecies
- Factions
- Nightfall
- Nightfall
- Eye of the North
Related skills[edit]
- Burst of Aggression
- Flail
- Flurry
- Frenzied Defense
- Primal Rage (elite)
- Tiger Stance
- Seven Weapons Stance (elite)
- Soldier's Fury (elite)
Notes[edit]
- Generally used by sword and axe warriors in PvP. Hammer warriors tend to use Flail instead, partly due to their lower armor rating and partly because Flail has less of a drawback when foes are knocked down.
- Damage reduction, such as Protective Spirit, will be taken into account after Frenzy, therefore mitigating the double damage.
- If not using skills such as Protective Spirit, the use of a cancel stance, such as Rush, is advisable.
- Frenzy is generally too risky to use on secondary warriors, as their lower armor rating combined with the Frenzy drawback makes them too vulnerable.
- It is the only stance available in pre-Searing.
See also[edit]
- See also: Order of damage modifiers