Blood Bond/Skill history
From Guild Wars Wiki
Jump to navigationJump to search
This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Blood Bond. |
February 25, 2010[edit]
- Changed functionality.
- Increased recharge time to 8 seconds.
Blood Bond
- Animation
- Click to view
Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
- Concise description
Progression | |
---|---|
0 3 5 20
1 4 6 25
2 4 7 31
3 5 8 36
4 5 9 41
5 6 10 47
6 7 11 52
7 7 12 57
8 8 13 63
9 8 14 68
10 9 15 73
11 10 16 79
12 10 17 84
13 11 18 89
14 11 19 95
15 12 20 100
16 13 21 105
17 13 22 111
18 14 23 116
19 14 24 121
20 15 25 127
21 16 26 132
|
October 25, 2006[edit]
- Increased Health regeneration to +1...5...6.
- Set Health degeneration to -3.
Blood Bond
- Animation
- Click to view
Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...5...6 Health regeneration and you suffer -3 Health degeneration.
Progression | |
---|---|
0 5 1
1 6 1
2 7 2
3 8 2
4 9 2
5 10 3
6 11 3
7 12 3
8 13 4
9 14 4
10 15 4
11 16 5
12 17 5
13 18 5
14 19 6
15 20 6
16 21 6
17 22 7
18 23 7
19 24 7
20 25 8
21 26 8
|
Original[edit]
Blood Bond
- Animation
- Click to view
Enchantment Spell. For 5...17...20 seconds, target other ally gains +1...3...3 Health regeneration and you suffer -1...3...3 Health degeneration.
Progression | |
---|---|
0 5 1 1
1 6 1 1
2 7 1 1
3 8 1 1
4 9 2 2
5 10 2 2
6 11 2 2
7 12 2 2
8 13 2 2
9 14 2 2
10 15 2 2
11 16 2 2
12 17 3 3
13 18 3 3
14 19 3 3
15 20 3 3
16 21 3 3
17 22 3 3
18 23 3 3
19 24 4 4
20 25 4 4
21 26 4 4
|