Bomber
A bomber is a type of build which purpose is to deal a high amount of AoE damage in a short amount of time, similarly to nuking or spiking, by using skills with an AoE centered on the user, therefore requiring to enter a group of foes. The main difference with spiking builds such as those based on Vow of Strength or Hundred Blades is the endangerment of the bomber, which is often a caster such as a Necromancer, an Elementalist or a Ritualist. Due to the low armor rating, the frontline position, the frequent use of Death Nova and the tendency of some builds to self-sacrifice (especially with Necromancers), a bomber usually dies in the process. This type of build is therefore often seen in areas where resurrection isn't a problem such as in Jade Quarry.
Bombers typically run Assassin as secondary profession to get access to Shadow Steps skills, but not always : using a speed boost to get quickly into range of the foes can also do, while Bundles-based builds such as Destructive was Glaive bombers can also rely on corpse teleportation skills from the necromancer profession in order not to drop their Item Spell in the process.
N/A Original Bomber[edit]
The build is a variation of a Saccer, and relies on sacrifice skills to cause massive Area of Effect damage via Dark Aura. Conditions (such as the self-inflicted bleeding) are transfered to enemies via Contagion. Upon death the enchantment Death Nova triggers and deal AoE damage and poison.
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Death Magic: 12+3+1 Blood Magic: 12+3 |
E/A Fire Magic bomber Build[edit]
- See also: Starburster
E/A Shockwave[edit]
The build relies on Shockwave as a mean to inflict three conditions. Unlike most other bomber skillbars, this one has much more survivability due to the conditions (Blindness, Weakness) it inflicts.
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Earth Magic: 12+3+1 Energy Storage: 12+1 |
Rt/N bomber Build[edit]
The build relies also on Death Nova and Channeling Magic skills along with Item Spells such as Grasping Was Kuurong or Destructive was Glaive to deal AoE damage. Pre-cast Destruction and once in the mob use Draw Spirit to teleport it to your position, then Rupture Soul for more damage.
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Channeling Magic: 12+3+1 Death Magic: 10 Spawning Power: 10+1 |
Usage[edit]
Pre-cast self-enchantments, cast the range damaging skill you have then jump to the center of a mob, and explode.
Evaluation[edit]
- Pros
- Highly-effective against unprepared teams.
- In Jade Quarry, fast capturing speed without combat.
- Cons
- Death Penalty and Resurrection delay
- Troubles with protective spells, spirits, healing and condition removal.
- Vulnerable to enchantment-stripping (especially in the case of builds based on Death Nova), interrupts and snare.
Notes[edit]
- Necromancers can also use a pet for a second Death Nova.
External links[edit]
Team roles (edit) | ||||
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Type | General team roles | Specific team roles | Hero team roles | |
Damage | Spiker • Nuker | Bomber • Dagger spammer • Touch ranger • Starburster • Trapper | — | |
Pressure | Lineback | Barrager • Beast master • Cripshot Ranger • Pressure Ranger | — | |
Support | Healer • Protection | Battery • Bonder • Flag runner • Hybrid monk • Imbagon • Infuser • Orders | — | |
Control | Shutdown • Tank | Minion master • Perma • Spirit spammer | Mesmer Midline | |
Utility | Caller • Toolbox | Gimmick | — |