Energizing Wind/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Energizing Wind.


November 13, 2007[edit]

  • Decreased duration to 1...25...31 seconds.

Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.

Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.


Progression
Spirit duration
0
1
1
1
1
3
2
2
5
3
2
7
4
2
9
5
3
11
6
3
13
7
3
15
8
4
17
9
4
19
10
4
21
11
5
23
12
5
25
13
5
27
14
6
29
15
6
31
16
6
33
17
7
35
18
7
37
19
7
39
20
8
41


November 8, 2007[edit]

Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 30...78...90 seconds.

Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 30...78...90 seconds.


Progression
Spirit duration
0
1
30
1
1
34
2
2
38
3
2
42
4
2
46
5
3
50
6
3
54
7
3
58
8
4
62
9
4
66
10
4
70
11
5
74
12
5
78
13
5
82
14
6
86
15
6
90
16
6
94
17
7
98
18
7
102
19
7
106
20
8
110



August 25, 2005[edit]

  • The effects of Spirits no longer work on other Spirits.
Example: Fertile Season no longer adds Health and armor to other Spirits.
  • When a Spirit is cast, it kills all other allied Spirits of the same type within its range.


July 13, 2005[edit]


Original[edit]

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower than normal. This Spirit dies after 30...126...150 seconds.

Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower than normal. This Spirit dies after 30...126...150 seconds.


Progression
Spirit Duration
0
1
30
1
2
38
2
2
46
3
3
54
4
3
62
5
4
70
6
5
78
7
5
86
8
6
94
9
6
102
10
7
110
11
8
118
12
8
126
13
9
134
14
9
142
15
10
150
16
11
158
17
11
166
18
12
174
19
12
182
20
13
190