Energy management/table2
From Guild Wars Wiki
Jump to navigationJump to search
Attunements[edit]
- Air Attunement- Air Magic skills only
- Earth Attunement- Earth Magic skills only
- Fire Attunement- Fire Magic skills only
- Water Attunement- Water Magic skills only
- Elemental Attunement- Elemental spells only
- Attuned Was Songkai- Spells and Binding Rituals
- Renewing Memories- Weapon and Item spells
Absolute cost reduction[edit]
- Expert Focus- Bow attack skills only
- Healer's Covenant- Healing Prayer spells only
- Divine Spirit- Monk spells only
- Air of Enchantment- Enchantments cast on one target other ally only
- Cultist's Fervor- Necromancer spells only, causes Bleeding for 10 seconds when a spell is cast
- Soul Twisting- Binding Rituals only
Gain on use[edit]
- Ether Renewal- Whenever you cast a spell, dependent on number of enchantments
- Channeling- 1 energy for each foe in the area
- Wielder's Zeal- Whenever you cast a weapon spell
- Boon of Creation- Whenever you create a creature
- Masochism (PvP)- Whenever you sacrifice health
- Scribe's Insight- Whenever you use a signet
- Weapon of Fury- Whenever target ally attacks
- Warrior's Endurance- Whenver you attack, not above a certain amount of energy
- Critical Eye- On a Critical Hit
- Arcane Zeal- Whenever you cast a spell, dependent on number of enchantments
- Zealous Vow- Whenever you attack, gives energy degeneration on self
- Zealous Renewal - Whenever you attack, gives energy degeneration on self
- Marksman's Wager- Whenever you hit, lose energy if miss
- Scavenger's Focus- Whenever you strike a foe suffering from a condition
Attack response[edit]
- Mantra of Earth- When you take Earth damage
- Mantra of Flame- When you take Fire damage
- Mantra of Frost- When you take Cold damage
- Mantra of Lightning- When you take Lightning damage
- Essence Bond- Whenever target ally takes physical or elemental damage
- Balthazar's Spirit - Target ally gain when he takes damage
- Bonetti's Defense When you Block an attack
- Steady Stance When you would be knocked down
- Storm Chaser When you take elemental damage
Other[edit]
- Spirit of Failure- When target foe misses with an attack (Note: also hexes with miss chance)
- Power Leech- When target foe tries to cast a spell
- Second Wind- Dependent on how much exhaustion you have
- Assassin's Promise- Energy gain when target dies
- Energizing Wind- Decreases energy cost by 15 for all skills whilst in effect
- Energizing Finale- Whenever a shout or chant ends on target non-spirit ally
- Tease- Interrupts target foe- if target foe is interrupted then you steal energy from all foes in the area