Feedback:Skill update previews/20110317
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Skill Update Preview[edit]
Intro[edit]
In an update next week, we will address some PvP issues that came up as a result of our latest Dervish update. To give our tournament players time to plan ahead, we’re releasing all the skill-related update notes in advance. After the last MAT, we decided to tone down several Dervish skills that proved to be stronger than intended. Additionally, this update will address the power of Blood Magic Necromancers and some other builds that have gotten a little out of line. Finally, we will make a few small buffs to Mesmers and Elementalists.
Skill Changes[edit]
Dervish[edit]
- Aura of Thorns: decreased Cripple duration to 3...7...8 seconds.
- Avatar of Grenth: decreased life stealing to 0...10...12 Health; decreased inflicted Disease duration to 3 seconds.
- Crippling Sweep: decreased bonus damage to 3...13...15.
- Ebon Dust Aura: increased duration to 30 seconds; decreased bonus damage to 3...13...15; increased recharge to 20 seconds.
- Enchanted Haste: decreased duration to 7 seconds.
- Fleeting Stability: decreased duration to 2...5...6 seconds.
- Harrier's Haste: decreased duration to 2...7...8 seconds.
- Heart of Fury: decreased duration to 2...8...10 seconds.
- Mystic Corruption: decreased unconditional Disease duration to 1...2...2 seconds.
Elementalist[edit]
- Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
- Invoke Lightning: decreased damage to 10...74...90; decreased recharge to 6 seconds.
- Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
Mesmer[edit]
- Fevered Dreams: split for PvP.
- Fevered Dreams (PvP): decreased duration to 5...13...15 seconds; increased recharge to 20 seconds.
- Shatter Enchantment: decreased Energy cost to 10.
- Shatter Hex: decreased Energy cost to 10.
Necromancer[edit]
- Angorodon's Gaze: decreased Energy gain to 3...10...12.
- Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes."
- Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
- Masochism (PvP): decreased Energy gain to 1...3...3.
- Oppressive Gaze: decreased Poison and Weakness durations to 3...10...12 seconds.
- Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds."
Ritualist[edit]
- Consume Soul: changed functionality to: "Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage."
Bug Fixes[edit]
- Fixed a bug that caused Ebon Dust Aura to add bonus damage for ranged attacks.
- Fixed a bug that caused damage from Rending Aura to ignore armor.
Coming Soon[edit]
These changes—along with a full Developer Update explaining them—will arrive early next week.