Feedback:User/Aliceandsven/Fixing Random Arena
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Fixing Random Arena | |
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User | Aliceandsven |
Categories | Player vs. Player → Arenas |
No one's gonna even bother to read it so here we go:
- 24+ hour Dishonorable after first premature map-out.
- Increase timer, force a draw no matter what when the timer ends.
- Why: The object of the arena is the kill the other team. Barely killing one person and then running for the rest of the match is shit. Increased timer allows real Guild Wars player more time to finish the battle and avoid a draw-out.
- Or No draws. No timer. Allow reporting the other team if someone is griefing by running/tanking.
- Kick teams out every 5 consecutive. What were you thinking allowing infinite consecutive victories?
- Why: Give synchers a harder time.
- Take a look at your code-side for more than 10 seconds the next time you try to fix synching.
- Remove Random Arenas
Disclaimer: Synching is a design flaw. Seriously. That isn't a wisecrack or anything, it's actually a flaw in the design of Arenas. If you're an angry syncher that doesn't like what I'm saying and wants to post some hate, don't even bother because this, right here, is my answer. You are exploiting a design flaw. Shout outs to [ball], [NuDE], [shit], [newb], and all the other stupid ass guilds that can't play and take things too seriously :D