Feedback:User/Anon-e-mouse/Heroes, Hench and Spirits in Guard Mode
Heroes, Hench and Spirits in Guard Mode | |
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User | Anon-e-mouse |
Categories | Allies → Henchmen Mechanics → AI |
As previously brought up on Joe Kimmes's discussion page, Heroes and Hench should NOT be attacking passive spirits in "Guard Mode". Guard Mode by definition is meant to mean that the heroes will ONLY attack if they are attacked, or if the player attacks a target. But it has been demonstrated time and again, that heroes (and henchmen) will often go out of their way to attack a spirit, despite being in "Guard Mode", which is meant to mean that they don't.
It was mentioned that the AI is set like this because spirits are quite powerful in HB and having a hero sit around whilst a Ranger or Rit is raising a spirit army.
But with the upcoming removal of HB, there is now no reason that the AI for heros (and hench) and spirits can't be changed so that they don't attack spirits (unless another player attacks the spirit) as per the proper definition of "Guard Mode".