Feedback:User/Borotvaltgandalf/Mind Blast in GvG splits

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The current metagame shift after the update which nerfed Healing Breeze has shown us that most Mind Blast eles just take another very powerful healing spell and call it a day. You can continue nerfing every healing skill in existence, but it won't solve the MB eles' main strength, on which the entire build depends on: The spammable energy management, Mind Blast.

Now I know most of you aren't familiar with all the metagames of the old, but before Nightfall, the most common elementalist run was an Ether Prodigy elementalist, with Air spells and Water spells for antimelee. It centered around the Ether Prodigy spell, which increased energy regeneration, but punished high energy levels when it ended by forcing the caster to lose health. It also caused exhaustion, and had a long recharge.

Mind Blast now deals an admirable damage to the enemy, and while you are an elementalist, gives you back 8 energy +3 from Attunements and Aura of restoration, is not as prone to enchantment strips, and with a whopping recharge of 3, can be merrily spammed as long as you're not getting too much attention from the ranger opponent, and even heals you through aura of restoration. To top it off it deals damage.

It is however allows for versalite builds with different utility spells depending on the elementalist's position. So in my book, it is a conceptually good skill. The problem is the implementation. It can be spammed, and isn't that scared of savage shot.

It can be fixed however. Increasing both the recharge (effectively reducing the overall dps of MB eles) and the energy gain in accord should both make interrupts an effective counter, but would allow for previously abused and then substantially nerfed spells such as Immolate, and the now trashed Healing Breeze to be restored to at least some, if not all of their former "glories".

5 Energy1 Activation time8 Recharge time Elite Spell. Damage is the same. Conditional Energy gain increased to 6...16...18.

The overall energy gain is more or less the same, but Savage can mess up your day. The recharge is the same as Glowing Gaze, making it more in line with the elementalist's other elemental energy-management spells, and the amount clearly reflects the skill's elite status.

or:

5 Energy1 Activation time8 Recharge time Elite Spell. Deals 10...42...50 fire damage. Deals 5...29...35 more fire damage and gain 1...8...10 energy if you have more energy than target foe.

This is more spikey, with less energy management as per DaMysticReaper's idea on the talkpage, although I reduced the proposed damage because I believe it might end up in a far too powerful spike if the bonus damage is kept at 5...41...50.

It allows for