Feedback:User/Curse You/Martyr

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Martyr Martyr -

5 Energy1 Activation time10 Recharge time Elite Spell. Transfer all conditions and their remaining durations from your allies to you.


Martyr has never been a very good skill. The main downside is its Elite status, requiring your to relinquish much more powerful skills when there are non-elite skills that can do almost the same job, such as Draw Conditions or Extinguish. Add to that that unlike Draw Conditions, you receive no benefit for taking the conditions. In the end, it's much more effective to take Draw Conditions and a more powerful elite.

Suggestion 1[edit]

Rather than just make it an elite version of Draw Conditions, it would be better to give it a slightly different function. Instead, make it an enchantment, give it an additional function similar to Spotless Soul and move it to Healing Prayers. Thus it becomes the only elite condition removal skill in Healing Prayers, something the attribute currently lacks.

Change to: Martyr Martyr -

5 Energy¼ Activation time12 Recharge time (Healing Prayers) Elite Enchantment spell. Transfer all conditions and their remaining durations from your allies to you. For 1...12...15 seconds, you lose a condition every 3 seconds.

Suggestion 2[edit]

Since the skill's main function at the moment is only really used in niche/gimmick builds and is unlikely to see use in any serious play, reworking the skill is more likely to make it useful. Sticking with the idea behind the skill's name, Martyr, the only other real option is taking damage for your teammates instead of conditions.

To distinguish it from skills like Life Bond and Life Barrier, the duration is very short but the effect is stronger. Similar to Mark of Protection, it prevents all damage, however, instead of healing for the same amount, the damage is redirected. To prevent abuse by multiple simultaneous users, Martyr would enchant everyone except the user and require the user to not be enchanted with itself.

Change to: Martyr Martyr -

15 Energy2 Activation time30 Recharge time (Protection Prayers) Elite Enchantment spell. For 4...9...10 seconds, while you are not enchanted with Martyr, whenever a party member would take damage, the damage is redirected to you. The damage you receive this way is reduced by 6...49...60. All your Protection Prayers are disabled for 5 seconds.

Progression
Duration
0
4
6
1
4
10
2
5
13
3
5
17
4
6
20
5
6
24
6
6
28
7
7
31
8
7
35
9
8
38
10
8
42
11
8
46
12
9
49
13
9
53
14
10
56
15
10
60
16
10
64
17
11
67
18
11
71
19
12
74
20
12
78
21
12
82