Feedback:User/Darkshine/Is GW2 losing origionality?
Is GW2 losing origionality? | |
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User | Darkshine |
Categories | World |
With all of this new content, I had to ask myself "Is Guild Wars2 losing a majority of the origionality thet made Guild Wars 1 so awesome?" I noticed that much of the new content (especially in professions) is WAY too similar to other games, and thus, GW2 loses some of its quality.
First off is the Thief.
I have to admit, I like the look of it, but something bugged me. Isn't initiative the same mechanic as is used in WoW, but with smaller numbers? Personally, I think that the Assassin's mechanics in GW1 worked fine. You were able to quickly chain skills, strike fast at your foes, then disappear into shadows. This has stayed the same, except energy is replaced with initiative.
Second, the Necromancer. Death Shroud also looks like a copy of a WoW mechanic, Demon Form (I think that is right...). They sound very much alike. I think that Life Force and Death Shroud could be used in much better ways, that would inspire players to use tactics. Life Force should be an alternative energy source that a Necromancer uses to help when casting spells. You could spend some smount of it when casting a spell, and it would deal extra damage, provide a temporary buff, etc. Death Shroud should be a skill that Necromancers can use when downed. My idea was that Death Shroud would allow a downed Necro to stand uo in its "spectal form" for X amount of seconds based on how much Life Force they have gathered. A full bar would allow , say, 15 seconds that they are not taking damage and can move out of combat (they should be able to use some of their downed skills while spectral), to another advantage point, etc. After the time is up on Death Shroud, the character would once again return to being downed. The minions used by a GW2 Necromancer also limit adaptability. Necros are now minion bombers instead of being able to be a bomber or a master. All minion skills should have a second slot when put on the skill bar that a player can either fill or keep empty. When filled, the minion skill is replaced like normal after use, but if left empty, the minion skill would stay, so the character can summon more. Since bodies are not exploited for minions anymore, the amount of minions would be limited to an attribute, or the character level or some compareable thing.
And finally, the Mesmer. Please keep the Mesmer through into GW2. It is one of the most origional professions from GW1, and to see them gone would be terrible.