Feedback:User/DocHolliday/Public Dungeons
Public Dungeons | |
---|---|
User | DocHolliday |
Categories | Player vs. Environment |
Posted this on the official forums. Posting it here too, because I just want to see what people think.
So here’s a crazy idea. How about some kind of public dungeons?
Here’s what I’ve got in mind. First, nope, no new dungeons. Each current dungeon would retain its instances, but they would also each get a public “instance”. This would only be unlocked after completing story, like explorable mode. Unlike explorable mode, you would have to have completed story mode yourself. Attempting to enter the dungeon would give you the option to enter story, explorable, or public mode. Public mode would use one defined path (could be one of the existing paths or something new) and would work just like a world event. Your rewards would be based on participation, and difficulty would scale based on number of players present. Like explorable paths, your max dungeon tokens upon successful completion would be 60. And like explorable paths, this max would drop with each run in a day, down to the same minimum (whatever that is).
So what do you think? Good idea? Needs work? Too horrible to even be worth the time to consider?