Feedback:User/Eclipse143/Minions
Minions | |
---|---|
User | Eclipse143 |
Categories | Mechanics → Other Skill feedback → Necromancer → Other |
Okay, so. I made a suggestion like this a couple months back, but nobody read it. I assumed it was because of the "tl;dr" statement, though nobody, not even one, said anything in the discussion page. So, I'll condense it, sharpen its meaning, and sort it out into a more organized and a more approachable look.
Minion Spawning[edit]
Minions should cost energy AND sacrafice. An example follows:
10% 10 3 5 Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
Explanation will come later.
Other minion skills that are special:
33% 15 2 45 Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
33% 10 3 30 Elite Spell. Exploit nearest corpse to animate a level -3...17...21 flesh golem The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
10% 5 1 15 Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
Minion Life[edit]
Minions should NOT have health degeneration, this is the trade-off for sacrafice summonings. They live until they die, like asuran summons. They should have no time limit.
Minion Healing[edit]
Monk spells such as heal area, or healing ring shouldn't be able to heal minions. This is another trade-off to the new function i proposed above. Blood of the Master should ONLY heal their own minions, hence "of the Master".
Why?[edit]
Minion Masters are usually being held up by the constant need to heal your minions while traveling/walking around. Having to sacrafice 25% of your health (at 10 minions) is too heavy on the monks and if your minions are meant for tanking, you are gunna want to spam this. Hard.
Changes to Skills[edit]
Elite Enchantment Spell. Target undead servant and up to -0...2...2 undead servant(s) adjacent to target minion are enchanted with Jagged Bones. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
I don't like how Jagged bones can only be cast twice before the effect wears off. That's not good enough to be useful.
Should be moved to death magic. Please.
You sacrafice 5% of your maximum health regardless of how many minions you have. This is a balancing type of thing for the high sacrafice amount for summoning.
Thanks for reading! --Eclipse143 04:07, 15 December 2010 (UTC)