Feedback:User/Eclipse143/Necromancer Skill Suggestions
Necromancer Skill Suggestions | |
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User | Eclipse143 |
Categories | Skill feedback → Necromancer → Other |
I would like to introduce some suggesstions to some elite skills I think are rediculous in overpowered and underpowered ways.
Blood Magic[edit]
Vampiric Spirit . 5 1 8 -Elite Enchantment Spell. For 10 seconds, whenever target ally uses a spell that targets a foe, that ally steals up to 0...12...15 Health from that foe. You have 5...9...10 Health Regeneration.
=Reduce casting time to 1 second, replaced the original effect with a new one. Originally 2 second casting time, steal -5...34...41 Health from target foe.
Blood Drinker . 5 1 10 -Spell. Steals 20...56...65 Health. You begin Bleeding for 10 seconds if your health is above 50%.
=Reduced casting time to 1 second, increased recharge time to 10 seconds. Originally 2 second casting time, 8 second recharge time.
Dark Fury . 10% 5 ½ 5 -Enchantment Spell. Target ally's attacks steal up to 5...17...20 health.
=Reduced Health Sacrifice percentage to 10%, reduced casting time to 1/2 of a second, replaced old funtion to completely new funtion. Originally 17% health sacrifice, 3/4 second casting time, old funtion: Enchants all party member whos attacks give them 1 strike of adrenaline.
Curses[edit]
Corrupt Enchantment . 10 ¼ 10 -Elite Hex Spell. Remove one enchantment from target foe. Removal effect: 1...7...8 Health degeneration for 1...13...16 seconds.
=Increased Energy Cost to 10, Reduced casting time to 1/4, 1+1 second for every rank in curses. Originally 5 energy cost, 3/4 casting time, degeneration for 10 seconds.
Order of Apostasy . 15 2 -Elite Enchantment Spell. Enchants all party members (5 seconds). These party members remove one enchantment when they deal physical damage. Removal effect: For each Monk Enchantment removed, you lose 10...6...5 energy.
=Reduced energy cost to 15, you lose energy for each monk enchantment removed. Originally 25 energy cost, you lose health for each monk enchantment removed.
Pain of Disenchantment . 10 1 10 -Elite Spell. Target foe loses 1...2...2 enchantment[s]. Removal effect: that foe and all adjacent foes lose 10...82...100 Health.
=Reduced recharge time to 10, Reduced enchantment removal to 1...2...2. Originally 15 second recharge, 1...3...3 enchantments removed.
Plague Signet . 1 4 -Elite Signet. Transfers all conditions with 100...180...200% of their remaining durations from yourself to target foe. Target foe suffers 5...21...25 damage for each condition transferred.
=Added the additional damage funtion Originally there was no damage being dealt.
Signet of Suffering . ½ 10 -Elite Signet. Deals 5...29...35 damage (maximum 140) for each condition or hex on target foe.
=Reduced casting time to 1/2 of a second, reduced recharge time to 10 seconds, additional damage for each condition on target foe. Originally 2 second casting time, 20 second recharge, damage taken relies on how many hexes and hexes only.
Death Magic[edit]
Jagged Bones . 5 ¼ 10 -Elite enchantment spell. Enchant target undead servant and -0...2...2 additional servant[s] adjacent to target undead servant with Jagged Bones. Whenever an undead servant dies while enchanted with Jagged Bones, it is replaced with a Jagged Horror which inflicts Bleeding with each of its attacks.
=Reduced casting time to 1/4 of a second, reduced recharge time to 10 seconds, added the additional enchanting of multiple minions. Originally 1 second casting time, 15 second recharge time, only one minion can be enchanted at a time.
Vile Miasma . 5 1 8 -Spell. Deals -10...45...54 cold damage to target foe. If target foe was suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...3...4 health degeneration for 10 seconds.
=Reduced energy cost to 5, reduced recharge time to 8 seconds. Originally 10 energy cost, 15 second recharge.
Please Check out my article on minion spawning changes[edit]
http://wiki.guildwars.com/wiki/Feedback:User/Eclipse143/GW_Minion_Servant_Changes