Feedback:User/Erasculio/Remove Consume Soul from Wardens
Remove Consume Soul from Wardens | |
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User | Erasculio |
Categories | Player vs. Environment → Enemies |
When Factions was released, it wasn't favorable to its two new professions: assassins had problems with enemies that would explode in their faces (hurting the concept of a fragile hit and runner profession) and ritualists, with the slow placement of spirits, had problems with the timed missions that kept the party constantly on the move.
Some of those problems have been lessened, but a new one has been introduced: the Wardens, who fill the Echovald Forest, use the skill Consume Soul. Its functionality has been changed more or less recently, so now normally the skill would work as a weak life steal skill, but the Wardens actually have zero points in Spawning Power. Which means, all the skill does for the Wardens is to instantly destroy spirits being used by a ritualist character. This makes large parts of the Kurzick territory extremely hostile to ritualists.
My suggestion, then, would be to remove Consume Soul from the Wardens and replace it with Defiant Was Xinrae: those enemies have points in the Restoration Magic attribute, and we would keep the functionality of a life stealing skill while actually making it more useful to the enemies and less hostile specifically against ritualist characters. Given how there's no Warden boss with Consume Soul, this would have no effect on those interested in capping either Consume Soul or Defiant Was Xinrae.