Feedback:User/Falconeye/Better Disease Synergy
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Better Disease Synergy | |
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User | Falconeye |
Categories | Skill feedback → Necromancer → Death Magic Player vs. Environment → PvE skills |
2.0[edit]
15 2 8 Hex Spell. (5 seconds.) Each second while hexed, all nearby foes are inflicted with one of the following conditions: Fear (3 seconds), Weakness (5 seconds), Chilled (3 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. No effect unless this foe already had a condition.
5 ¾ 5 Touch Spell. Inflicts one of the following conditions: Fear (3 seconds), Weakness (5 seconds), Chilled (3 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. No effect unless this foe already had a condition.
5 1 12 Spell. Inflicts two of the following conditions: Fear (3 seconds), Weakness (5 seconds), Chilled (3 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. No effect unless this foe already had a condition. Initial effect: Target foe and adjacent foes take 15...51...60 Cold damage.
1.5[edit]
- Soul Reaping
- Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target.
- Soul Reaping
- Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. Initial effect: Steals 10...42...50 Health if target foe was Deseased.
- Death Magic
- Enchantment Spell. (10...30...35 seconds.) Your minions take 50% less damage against deseased foes. Initial effect: Destroys one minion. Inflicts Diseased condition (5...13...15 seconds) to foes near this minion.
- Death Magic
- Spell. Hits foes near your target. Deals 10...54...65 cold damage to foes already Diseased. Initial effect: Inflicts Diseased condition (10...22...25 seconds).
- Death Magic
- Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally take 50% less damage against deseased foes and is immune to Disease.
- Death Magic
- Enchantment Spell. Deals 15...51...60 cold damage. You gain 3 Energy and Bitter Chill recharges instantly if target foe is Diseased.
- Death Magic
- Ward Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Inflicts Disease (5...9...10 seconds) for each enchantment lost. End effect: inflicts Disease condition (5...9...10 seconds) to foes in the area. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.
- Ebon Vanguard rank