Feedback:User/Falconeye/Better Disease Synergy

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2.0[edit]

15 Energy2 Activation time8 Recharge time Hex Spell. (5 seconds.) Each second while hexed, all nearby foes are inflicted with one of the following conditions: Fear (3 seconds), Weakness (5 seconds), Chilled (3 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. No effect unless this foe already had a condition.

5 Energy¾ Activation time5 Recharge time Touch Spell. Inflicts one of the following conditions: Fear (3 seconds), Weakness (5 seconds), Chilled (3 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. No effect unless this foe already had a condition.

5 Energy1 Activation time12 Recharge time Spell. Inflicts two of the following conditions: Fear (3 seconds), Weakness (5 seconds), Chilled (3 seconds), Poison (5 seconds), Disease (3 seconds), or Cracked Armor (5 seconds). Conditions inflicted in this way last 0...160...200% longer. No effect unless this foe already had a condition. Initial effect: Target foe and adjacent foes take 15...51...60 Cold damage.

1.5[edit]

Better Disease Synergy Better Disease Synergy


Soul Reaping

5 Energy¼ Activation time4 Recharge time

  • Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...2 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target.


Soul Reaping

5 Energy1 Activation time15 Recharge time

  • Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration. You gain 5...13...15 Energy if target foe dies while suffering from this hex. Initial effect: Steals 10...42...50 Health if target foe was Deseased.


Death Magic

10 Energy¼ Activation time0 Recharge time

  • Enchantment Spell. (10...30...35 seconds.) Your minions take 50% less damage against deseased foes. Initial effect: Destroys one minion. Inflicts Diseased condition (5...13...15 seconds) to foes near this minion.


Death Magic

15 Energy3 Activation time3 Recharge time


Death Magic

5 Energy1 Activation time0 Recharge time

  • Elite Enchantment Spell. (20...39...44 seconds.) Foes who hit target ally in melee become Diseased (3...13...15 seconds); this ally take 50% less damage against deseased foes and is immune to Disease.


Death Magic

5 Energy1 Activation time10 Recharge time

  • Enchantment Spell. Deals 15...51...60 cold damage. You gain 3 Energy and Bitter Chill recharges instantly if target foe is Diseased.


Death Magic

25 Energy3 Activation time10 Recharge time

  • Ward Spell. (8...18...20 seconds.) Foes in this well lose all enchantments and cannot be the target of further enchantments. Inflicts Disease (5...9...10 seconds) for each enchantment lost. End effect: inflicts Disease condition (5...9...10 seconds) to foes in the area. Exploits a fresh corpse. 50% failure chance unless Death Magic 5 or more.


Ebon Vanguard rank

0 Energy1 Activation time10 Recharge time