Feedback:User/Falconeye/Mesmer Skills

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-Inspiration Magic-

0 Energy1 Activation time8 Recharge time

  • Allows better bar compression options in terms of hex removal and energy management.
-=OR=-
-Inspiration Magic-

5 Energy1 Activation time8 Recharge time

  • Allows better bar compression options in terms of hex removal and energy management.



Illusion Magic

0 Energy1 Activation time8 Recharge time

  • Elite Hex Spell. (5...17...20 seconds.) Target foe moves and attacks 50% slower and has -1...7...8 Health degeneration. Initial effect: transfer Mesmer hexes with 100...180...200% of their remaining durations on target foe to nearby foes.



Illusion Magic

10 Energy2 Activation time15 Recharge time

  • Elite Hex Spell. Also hexes foes adjacent to target (3...10...12 seconds.) Doubles skill activation time. Target foe takes 5...41...50 damage whenever interrupted.
See




-Domination Magic-
~
-PvP-

5 Energy1 Activation time30 Recharge time

~
-PvE-

10 Energy1 Activation time10 Recharge time




-Domination Magic-

5 Energy3 Activation time15 Recharge time

~
-Inspiration Magic-

5 Energy¼ Activation time15 Recharge time

~

Because the old tease was fun (minus touch-range) and Mesmers are already lacking an elite skill (34 in total). See Tease.




Domination

10 Energy2 Activation time25 Recharge time


Domination

10 Energy2 Activation time25 Recharge time




-Fast Casting-

5 Energy¼ Activation time15 Recharge time

  • Hex Spell. Interrupts an action. Interruption effect: Also interrupts foes near your target; these foes are hexed with Web of Disruption (10 seconds.). End effect: Interrupts all other nearby.


-=OR=-


-Fast Casting-

10 Energy¼ Activation time15 Recharge time

  • Hex Spell. (10...22...25 seconds.) Interrupt target foes skills every 7 seconds. Initial effect: interrupts a skill. End effect: interrupts a skill.
See