Feedback:User/Fiore/Ranger/Beast Mastery
Ranger/Beast Mastery | |
---|---|
User | Fiore |
Categories | Skill feedback → Ranger → Beast Mastery |
Brutal Strike[edit]
Current:[edit]
10 5 Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional ++5...29...35 damage.
Proposed:[edit]
15 10 Pet Attack. Your pet takes double damage. The next time it attacks a foe, it deals +10...50...60 damage but takes 20...60...70 damage.
Brutal to both the enemy and to your pet. The double damage effect ends before the damage to your pet.
Call of Haste[edit]
Current:[edit]
10 25 Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster.
Proposed:[edit]
10 20 Shout. For 1...7...8 seconds, your animal companion has a 33% faster attack speed and moves 33% faster and your Pet Attack skills recharge 33% faster.
Creates strong pet damage for a limited time.
Enraged Lunge[edit]
Current:[edit]
5 5 Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage.
Proposed:[edit]
5 12 Elite Pet Attack. Your pet deals 2...4...5 to adjacent foes for each recharging Beast Mastery Skill. The next time it attacks a foe, it deals +3...9...10 damage for each recharging Beast Mastery skill. If it hits a foe under 50% Health, it inflicts a Deep Wound for 5...15...18 seconds.
So pets can spike.
Feral Aggression[edit]
Current:[edit]
15 20 Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals +3...9...10 additional damage.
Proposed:[edit]
15 10 Shout. For 5...11...12 seconds, your pet deals +8...21...24 damage but takes 8...21...24 each time it hits with an attack. This Shout ends if your pet fails to hit with an attack.
Lots of damage - but pressure on your pet. I see no reason for it to be a Skill.
Fertile Season[edit]
Current:[edit]
15 5 60 Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
Proposed:[edit]
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +5...11...12 armor. Non-spirit creatures gain 10...21...24 health whenever a hex or condition on them ends. This spirit dies after 15...39...45 seconds.
Counters Pestilence and hex/condition-heavy teams.
Ferocious Strike[edit]
Current:[edit]
5 8 Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
Proposed:[edit]
5 12 Elite Pet Attack. Your pet deals 5...11...12 damage to adjacent foes each second but also takes 5...11...12 damage each second. The next time it attacks a foe, it deals +12...34...40 damage and knocks down that foe for 2...3...3 seconds.
So that pets can knock things down for skills like Bestial Mauling.
Lacerate[edit]
Current:[edit]
10 3 15 Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds.
Proposed:[edit]
10 3 20 Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range take 3...9...10 damage per second whilst moving and lose 0...2...2 Energy whenever they use a Skill. Creatures suffering from a Deep Wound take an additional 2...4...5 damage per second whilst moving and lose an additional 0...1...1 Energy whenever they use a Skill. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...17...20 seconds and those that have less than 50% Health suffer from a Deep Wound for 5...11...12 seconds. This spirit dies after 30...126...150 seconds.
Nature Rituals have to be pretty powerful in order for a person to use their Elite slot for one.
Melandru's Assault[edit]
Current:[edit]
10 5 Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage to all nearby foes.
Proposed:[edit]
15 10 Pet Attack. Your pet deals 5...11...12 damage each second to adjacent enchanted foes. The next time it attacks a foe, it deals 5...13...15 damage and inflicts Bleeding for 3...10...12 seconds. If that foe is enchanted, it deals an additional 10...18...20 damage and inflicts Cripple for 1...7...8 seconds.
Punishes enchantments.
Pounce[edit]
Current:[edit]
5 20 Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down.
Proposed:[edit]
5 15 Pet Attack. Your pet moves 33% faster. The next time it attacks a foe, it deals +5...13...15 damage if the attack hits. If the attack strikes a moving foe, that foe is knocked down and your pet strikes for an additional +5...9...10 damage.
Bull's Strike for your pet.
Predator's Pounce[edit]
Current:[edit]
5 5 Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
Proposed:[edit]
5 5 Pet Attack. Your pet gains 5...11...12 Health per second whilst moving. The next time it attacks a foe, it deals +5...25...30 damage and gains 5...41...50 Health if the attack hits.
Damage and some healing for your pet - useful to offset the damage that some skills cause to your pet.
Predatory Bond[edit]
Current:[edit]
10 30 Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack.
Proposed:[edit]
10 20 Shout. For 5...13...15 seconds, you and your pet gain 5...11...12 Health per second whilst moving and each time you or your pet hits with an attack, the other is healed for 1...16...20 Health.
A good self-heal but it relies on movement and your pet landing attacks.
Predatory Season[edit]
Current:[edit]
5 5 60 Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
Proposed:[edit]
10 3 30 Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. Non-spirit creatures gain 5...11...12 Health per second whilst moving but not if they are moving slower than normal. If any of your attacks hit, you gain 3...8...9 Health. This spirit dies after 30...126...150 seconds.
Supports a melee-focused team which moves around a lot and uses lots of snares.
Run as One[edit]
Current:[edit]
5 15 Stance. For 5...13...15 seconds, you and your pet run 25% faster.
Proposed:[edit]
5 15 Stance. For 3...9...10 seconds, you and your pet run 25% faster. If you are near your pet when this stance ends, it is refreshed.
Run faster forever, so long as you and your pet stay close together.
Scavenger Strike[edit]
Current:[edit]
5 10 Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering a condition, you gain 3...13...15 Energy.
Proposed:[edit]
5 10 Pet Attack. Your pet gains +1...3...3 Health regeneration for each condition it is suffering from. The next time it attacks a foe, it deals +2...7...8 damage for each condition that foe is suffering from and you gain 1...4...5 Energy for each condition.
Better than the current Scavenger Strike if target has lots of conditions - worse if not.
Toxicity[edit]
Current:[edit]
15 5 60 Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
Proposed:[edit]
15 3 30 Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range take 5...11...12 damage per second. This spirit dies after 30...78...90 seconds.
Changed from added degeneration so that the damage from this spirit can stack with maximum degeneration.